sf-latency: Explicitly time SKIA_GL_THREADED
Bug: 193240340 Test: This My original intent for this benchmark was to time drawLayers, without worrying about threading overhead. But using SKIA_GL means that we do not execute mapExternalTextureBuffer ahead of time, so we have to do this work each frame. mapExternalTextureBuffer should be tracked by a separate benchmark. Change-Id: I0d58fdf67a6322f0bbc04835ab1cdb08b73bcf7b
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