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Commit b76f17d5 authored by Leon Scroggins III's avatar Leon Scroggins III
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sf-latency: Wait on fence after each drawLayers call

Bug: 193240340
Test: this

Previously, the benchmark simply passed the fence to the next call,
meaning that the next drawLayers could start before the GPU was
finished. Explicitly wait for it inside the benchmark, so that we'll
time both CPU and GPU work.

Add comments describing such.

Change-Id: I7f34636d6b3701b71eaa8d8435e947e258d2fa67
parent 8fcfa66d
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