Remove RE_SKIAVK ifdefs (always Compile SkiaVkRenderEngine)
This reverts 2 previous commits: - "Allow SkiaVkRenderEngine to not be compiled" (commit 646ebf21) - "Compile SkiaVkRenderEngine so that it can be enabled" ( commit 32f9e699) that allowed SkiaVkRenderEngine to be conditionally compiled and then set the define so that it would always be compiled. We have decided for now to have both SkiaGL and SkiaVk in RenderEngine, and so removing the ifdef's makes the code simpler. Note: the total increase in pinned memory that was observed in testing was between 360-362 KB (see b/263443538) Test: `git revert` and visual inspection with gitk Bug: 236390072 Change-Id: Ia49a2971c544db1d6b9a8996220e2b3e2d0ab437
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