Allow SkiaVkRenderEngine to not be compiled
A device will use RenderEngine with either SkiaVk or SkiaGL, but never both at the same time. Given that the choice is controlled by a build-time value in the device's "device.mk" file, to save space, we should allow the RenderEngine back-ends to be optionally built. For now, we'll only do this for SkiaVkRenderEngine. Test: Compile Bug: 259323498 Change-Id: Id547feaee7e8aeb4e46759d3d7c9c5dbe18f5211
Loading
Please register or sign in to comment