Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Skip to content
Commit f3a0ee5c authored by Sally Qi's avatar Sally Qi
Browse files

Fix the crash in AnimatorManager.

If we have >1 mAnimators and also the animator target changes,
`onAnimatorTargetChanged` function will erase mAnimators vector, while
in AnimatorManager::pushStaging, the process still does the loop for
mAnimators. Thus the crash happens.

Bug: 327666562
Test: n/a
Change-Id: I928185a2654b49660e226dcc89a2bc116cec870f
parent 370ec60a
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment