Fix the crash in AnimatorManager.
If we have >1 mAnimators and also the animator target changes, `onAnimatorTargetChanged` function will erase mAnimators vector, while in AnimatorManager::pushStaging, the process still does the loop for mAnimators. Thus the crash happens. Bug: 327666562 Test: n/a Change-Id: I928185a2654b49660e226dcc89a2bc116cec870f
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