Clear invocations earlier in dnd test
This is necessary because dndMode (being a StateFlow), has an extra "default value" emission at the beginning. Removing clearInvocations() in the test steps makes it clearer that there are no unwanted emissions when activating/deactivating DND at any point afterwards. Bug: 380908293 Test: ClockEventControllerTest Flag: TEST_ONLY Change-Id: I0b630b0bcbba00a8211134eb0ccc070af3af33ca
Loading
Please register or sign in to comment