Fix wrong bouncer translation during hint animation
It's not correct to assume that the bouncer translation is 0 when the unlock hint animation is running. The correct translation is 1 since the view is completely hidden. FalsingManager was receiving the wrong bouncer state, and this caused the rejection swipe gestures. Change-Id: I7c48a326f054a2c09809e5a1096ca42907472eac Fixes: 78108854 Test: tap on scrim, swipe notification Test: turn on flasing logs, look at logcat Test: go/sysui-bouncer-tests
Loading
Please register or sign in to comment