Adding disconnect call to the SurfaceTextureTarget
Related to b/5873421. When an app using the SurfaceTextureTarget filter and the activity goes out of focus such as onPause(), the underlying surfacetexture might not be available anymore to the filter. The filter needs to be told about that so that it does try to render into the surface corresponding to the surfacetexture. For example, in Camera app, the VideoCamera activity has to let the underlying effects graph know about the disconnect in the onPause() method. Change-Id: Iee3af16715432d84fef4438d1671f4d6d261b3d7
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