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Commit 9f2c4fd9 authored by Mathias Agopian's avatar Mathias Agopian
Browse files

Refactor some code in surfaceflinger in preparation of upcoming changes

the new TextureMagager class now handle texture creation and upload
as well as EGL image creation and binding to GraphicBuffers. This is
used indirectly by Layer and directly by LayerBuffer

the new BufferManager class handles the set of buffers used for a
Layer (Surface), it abstracts how many buffer there is as well as
the use of EGLimage vs. regular texture ops (glTexImage2D).

Change-Id: I2da1ddcf27758e6731400f6cc4e20bef35c0a39a
parent aca2ee8a
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+1 −0
Original line number Diff line number Diff line
@@ -13,6 +13,7 @@ LOCAL_SRC_FILES:= \
    LayerDim.cpp \
    MessageQueue.cpp \
    SurfaceFlinger.cpp \
    TextureManager.cpp \
    Tokenizer.cpp \
    Transform.cpp

+156 −81
Original line number Diff line number Diff line
@@ -48,41 +48,49 @@ template <typename T> inline T min(T a, T b) {
// ---------------------------------------------------------------------------

Layer::Layer(SurfaceFlinger* flinger, DisplayID display, 
        const sp<Client>& c, int32_t i)
    :   LayerBaseClient(flinger, display, c, i),
        const sp<Client>& client, int32_t i)
    :   LayerBaseClient(flinger, display, client, i),
        lcblk(NULL),
        mSecure(false),
        mNeedsBlending(true),
        mNeedsDithering(false)
        mNeedsDithering(false),
        mTextureManager(mFlags),
        mBufferManager(mTextureManager)
{
    // no OpenGL operation is possible here, since we might not be
    // in the OpenGL thread.
    mFrontBufferIndex = lcblk->getFrontBuffer();
    lcblk = new SharedBufferServer(
            client->ctrlblk, i, mBufferManager.getBufferCount(),
            getIdentity());

   mBufferManager.setActiveBufferIndex( lcblk->getFrontBuffer() );
}

Layer::~Layer()
{
    destroy();
    // the actual buffers will be destroyed here
    delete lcblk;
}

void Layer::destroy()
// called with SurfaceFlinger::mStateLock as soon as the layer is entered
// in the purgatory list
void Layer::onRemoved()
{
    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
        if (mTextures[i].name != -1U) {
            glDeleteTextures(1, &mTextures[i].name);
            mTextures[i].name = -1U;
    // wake up the condition
    lcblk->setStatus(NO_INIT);
}
        if (mTextures[i].image != EGL_NO_IMAGE_KHR) {

void Layer::destroy()
{
    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
            eglDestroyImageKHR(dpy, mTextures[i].image);
            mTextures[i].image = EGL_NO_IMAGE_KHR;
        }
    mBufferManager.destroy(dpy);

    mSurface.clear();

    Mutex::Autolock _l(mLock);
        mBuffers[i].clear();
    mWidth = mHeight = 0;
}
    mSurface.clear();
}

sp<LayerBaseClient::Surface> Layer::createSurface() const
{
@@ -131,17 +139,13 @@ status_t Layer::setBuffers( uint32_t w, uint32_t h,
    int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
    mNeedsDithering = layerRedsize > displayRedSize;

    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
        mBuffers[i] = new GraphicBuffer();
    }
    mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
    return NO_ERROR;
}

void Layer::reloadTexture(const Region& dirty)
{
    Mutex::Autolock _l(mLock);
    sp<GraphicBuffer> buffer(getFrontBufferLocked());
    sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
    if (buffer == NULL) {
        // this situation can happen if we ran out of memory for instance.
        // not much we can do. continue to use whatever texture was bound
@@ -149,37 +153,24 @@ void Layer::reloadTexture(const Region& dirty)
        return;
    }

    const int index = mFrontBufferIndex;

    // create the new texture name if needed
    if (UNLIKELY(mTextures[index].name == -1U)) {
        mTextures[index].name = createTexture();
        mTextures[index].width = 0;
        mTextures[index].height = 0;
    }

#ifdef EGL_ANDROID_image_native_buffer
    if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
        if (mTextures[index].dirty) {
            if (initializeEglImage(buffer, &mTextures[index]) != NO_ERROR) {
        EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
        if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
            // not sure what we can do here...
            mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
            goto slowpath;
        }
        }
    } else
#endif
    {
slowpath:
        for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
            mTextures[i].image = EGL_NO_IMAGE_KHR;
        }
        GGLSurface t;
        status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
        LOGE_IF(res, "error %d (%s) locking buffer %p",
                res, strerror(res), buffer.get());
        if (res == NO_ERROR) {
            loadTexture(&mTextures[0], dirty, t);
            mBufferManager.loadTexture(dirty, t);
            buffer->unlock();
        }
    }
@@ -187,11 +178,8 @@ slowpath:

void Layer::onDraw(const Region& clip) const
{
    int index = mFrontBufferIndex;
    if (mTextures[index].image == EGL_NO_IMAGE_KHR)
        index = 0;
    GLuint textureName = mTextures[index].name;
    if (UNLIKELY(textureName == -1LU)) {
    Texture tex(mBufferManager.getActiveTexture());
    if (tex.name == -1LU) {
        // the texture has not been created yet, this Layer has
        // in fact never been drawn into. This happens frequently with
        // SurfaceView because the WindowManager can't know when the client
@@ -217,7 +205,7 @@ void Layer::onDraw(const Region& clip) const
        }
        return;
    }
    drawWithOpenGL(clip, mTextures[index]);
    drawWithOpenGL(clip, tex);
}

sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
@@ -254,15 +242,7 @@ sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
        Mutex::Autolock _l(mLock);
        w = mWidth;
        h = mHeight;
        buffer = mBuffers[index];
        
        // destroy() could have been called before we get here, we log it
        // because it's uncommon, and the code below should handle it
        LOGW_IF(buffer==0, 
                "mBuffers[%d] is null (mWidth=%d, mHeight=%d)",
                index, w, h);
        
        mBuffers[index].clear();
        buffer = mBufferManager.detachBuffer(index);
    }

    const uint32_t effectiveUsage = getEffectiveUsage(usage);
@@ -290,10 +270,7 @@ sp<GraphicBuffer> Layer::requestBuffer(int index, int usage)
    if (err == NO_ERROR && buffer->handle != 0) {
        Mutex::Autolock _l(mLock);
        if (mWidth && mHeight) {
            // and we have new buffer
            mBuffers[index] = buffer;
            // texture is now dirty...
            mTextures[index].dirty = true;
            mBufferManager.attachBuffer(index, buffer);
        } else {
            // oops we got killed while we were allocating the buffer
            buffer.clear();
@@ -338,13 +315,10 @@ uint32_t Layer::doTransaction(uint32_t flags)
        (front.requested_h != temp.requested_h)) {
        // the size changed, we need to ask our client to request a new buffer
        LOGD_IF(DEBUG_RESIZE,
                    "resize (layer=%p), requested (%dx%d), "
                    "drawing (%d,%d), (%dx%d), (%dx%d)",
                    "resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
                    this, 
                    int(temp.requested_w), int(temp.requested_h),
                    int(front.requested_w), int(front.requested_h),
                    int(mBuffers[0]->getWidth()), int(mBuffers[0]->getHeight()),
                    int(mBuffers[1]->getWidth()), int(mBuffers[1]->getHeight()));
                    int(front.requested_w), int(front.requested_h));

        // we're being resized and there is a freeze display request,
        // acquire a freeze lock, so that the screen stays put
@@ -396,22 +370,25 @@ void Layer::setDrawingSize(uint32_t w, uint32_t h) {
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
{
    ssize_t buf = lcblk->retireAndLock();
    if (buf < NO_ERROR) {
        //LOGW("nothing to retire (%s)", strerror(-buf));
        // NOTE: here the buffer is locked because we will used 
    if (buf == NOT_ENOUGH_DATA) {
        // NOTE: This is not an error, it simply means there is nothing to
        // retire. The buffer is locked because we will use it
        // for composition later in the loop
        return;
    }

    // ouch, this really should never happen
    if (uint32_t(buf)>=NUM_BUFFERS) {
    if (buf < NO_ERROR) {
        LOGE("retireAndLock() buffer index (%d) out of range", buf);
        mPostedDirtyRegion.clear();
        return;
    }

    // we retired a buffer, which becomes the new front buffer
    mFrontBufferIndex = buf;
    if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
        LOGE("retireAndLock() buffer index (%d) out of range", buf);
        mPostedDirtyRegion.clear();
        return;
    }

    // get the dirty region
    sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
@@ -503,10 +480,9 @@ void Layer::unlockPageFlip(

void Layer::finishPageFlip()
{
    status_t err = lcblk->unlock( mFrontBufferIndex );
    LOGE_IF(err!=NO_ERROR, 
            "layer %p, buffer=%d wasn't locked!",
            this, mFrontBufferIndex);
    int buf = mBufferManager.getActiveBufferIndex();
    status_t err = lcblk->unlock( buf );
    LOGE_IF(err!=NO_ERROR, "layer %p, buffer=%d wasn't locked!", this, buf);
}


@@ -543,6 +519,109 @@ void Layer::dump(String8& result, char* buffer, size_t SIZE) const

// ---------------------------------------------------------------------------

Layer::BufferManager::BufferManager(TextureManager& tm)
    : mTextureManager(tm), mActiveBuffer(0), mFailover(false)
{
}

size_t Layer::BufferManager::getBufferCount() const {
    return NUM_BUFFERS;
}

// only for debugging
sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
    return mBufferData[index].buffer;
}

status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
    // TODO: need to validate 'index'
    mActiveBuffer = index;
    return NO_ERROR;
}

size_t Layer::BufferManager::getActiveBufferIndex() const {
    return mActiveBuffer;
}

Texture Layer::BufferManager::getActiveTexture() const {
    return mFailover ? mFailoverTexture : mBufferData[mActiveBuffer].texture;
}

sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
    Mutex::Autolock _l(mLock);
    return mBufferData[mActiveBuffer].buffer;
}

sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
{
    sp<GraphicBuffer> buffer;
    Mutex::Autolock _l(mLock);
    buffer = mBufferData[index].buffer;
    mBufferData[index].buffer = 0;
    return buffer;
}

status_t Layer::BufferManager::attachBuffer(size_t index,
        const sp<GraphicBuffer>& buffer)
{
    Mutex::Autolock _l(mLock);
    mBufferData[index].buffer = buffer;
    mBufferData[index].texture.dirty = true;
    return NO_ERROR;
}

status_t Layer::BufferManager::destroyTexture(Texture* tex, EGLDisplay dpy)
{
    if (tex->name != -1U) {
        glDeleteTextures(1, &tex->name);
        tex->name = -1U;
    }
    if (tex->image != EGL_NO_IMAGE_KHR) {
        eglDestroyImageKHR(dpy, tex->image);
        tex->image = EGL_NO_IMAGE_KHR;
    }
    return NO_ERROR;
}

status_t Layer::BufferManager::destroy(EGLDisplay dpy)
{
    Mutex::Autolock _l(mLock);
    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
        destroyTexture(&mBufferData[i].texture, dpy);
        mBufferData[i].buffer = 0;
    }
    destroyTexture(&mFailoverTexture, dpy);
    return NO_ERROR;
}

status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
        const sp<GraphicBuffer>& buffer)
{
    size_t index = mActiveBuffer;
    Texture& texture(mBufferData[index].texture);
    status_t err = mTextureManager.initEglImage(&texture, dpy, buffer);
    // if EGLImage fails, we switch to regular texture mode, and we
    // free all resources associated with using EGLImages.
    if (err == NO_ERROR) {
        mFailover = false;
        destroyTexture(&mFailoverTexture, dpy);
    } else {
        mFailover = true;
        for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
            destroyTexture(&mBufferData[i].texture, dpy);
        }
    }
    return err;
}

status_t Layer::BufferManager::loadTexture(
        const Region& dirty, const GGLSurface& t)
{
    return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
}

// ---------------------------------------------------------------------------

Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
        SurfaceID id, const sp<Layer>& owner)
    : Surface(flinger, id, owner->getIdentity(), owner)
@@ -558,12 +637,8 @@ sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index, int usage)
    sp<GraphicBuffer> buffer;
    sp<Layer> owner(getOwner());
    if (owner != 0) {
        LOGE_IF(uint32_t(index)>=NUM_BUFFERS,
                "getBuffer() index (%d) out of range", index);
        if (uint32_t(index) < NUM_BUFFERS) {
        buffer = owner->requestBuffer(index, usage);
    }
    }
    return buffer;
}

+66 −18
Original line number Diff line number Diff line
@@ -31,6 +31,7 @@

#include "LayerBase.h"
#include "Transform.h"
#include "TextureManager.h"

namespace android {

@@ -41,11 +42,13 @@ class FreezeLock;

// ---------------------------------------------------------------------------

const size_t NUM_BUFFERS = 2;

class Layer : public LayerBaseClient
{
public:
    // lcblk is (almost) only accessed from the main SF thread, in the places
    // where it's not, a reference to Client must be held
    SharedBufferServer*     lcblk;

                 Layer(SurfaceFlinger* flinger, DisplayID display,
                         const sp<Client>& client, int32_t i);

@@ -66,15 +69,14 @@ public:
    virtual bool isSecure() const           { return mSecure; }
    virtual sp<Surface> createSurface() const;
    virtual status_t ditch();
    virtual void onRemoved();
    
    // only for debugging
    inline sp<GraphicBuffer> getBuffer(int i) const { return mBuffers[i]; }
    inline sp<GraphicBuffer> getBuffer(int i) const { return mBufferManager.getBuffer(i); }
    // only for debugging
    inline const sp<FreezeLock>&  getFreezeLock() const { return mFreezeLock; }
    // only for debugging
    inline PixelFormat pixelFormat() const { return mFormat; }
    // only for debugging
    inline int getFrontBufferIndex() const { return mFrontBufferIndex; }

    virtual const char* getTypeId() const { return "Layer"; }

@@ -82,10 +84,6 @@ protected:
    virtual void dump(String8& result, char* scratch, size_t size) const;

private:
    inline sp<GraphicBuffer> getFrontBufferLocked() {
        return mBuffers[mFrontBufferIndex];
    }
 
    void reloadTexture(const Region& dirty);

    uint32_t getEffectiveUsage(uint32_t usage) const;
@@ -116,13 +114,63 @@ private:
            sp<FreezeLock>  mFreezeLock;
            PixelFormat     mFormat;

            // protected by mLock
            sp<GraphicBuffer> mBuffers[NUM_BUFFERS];
            Texture         mTextures[NUM_BUFFERS];
            uint32_t        mWidth;
            uint32_t        mHeight;
            class BufferManager {
                static const size_t NUM_BUFFERS = 2;
                struct BufferData {
                    sp<GraphicBuffer>   buffer;
                    Texture             texture;
                };
                mutable Mutex mLock;
                BufferData          mBufferData[NUM_BUFFERS];
                Texture             mFailoverTexture;
                TextureManager&     mTextureManager;
                ssize_t             mActiveBuffer;
                bool                mFailover;
                static status_t destroyTexture(Texture* tex, EGLDisplay dpy);

            public:
                BufferManager(TextureManager& tm);

                size_t getBufferCount() const;

                // detach/attach buffer from/to given index
                sp<GraphicBuffer> detachBuffer(size_t index);
                status_t attachBuffer(size_t index, const sp<GraphicBuffer>& buffer);

                // ----------------------------------------------
                // must be called from GL thread

                // set/get active buffer index
                status_t setActiveBufferIndex(size_t index);
                size_t getActiveBufferIndex() const;

                // return the active buffer
                sp<GraphicBuffer> getActiveBuffer() const;

                // return the active texture (or fail-over)
                Texture getActiveTexture() const;

                // frees resources associated with all buffers
                status_t destroy(EGLDisplay dpy);

                // load bitmap data into the active buffer
                status_t loadTexture(const Region& dirty, const GGLSurface& t);

                // make active buffer an EGLImage if needed
                status_t initEglImage(EGLDisplay dpy,
                        const sp<GraphicBuffer>& buffer);

                // ----------------------------------------------
                // only for debugging
                sp<GraphicBuffer> getBuffer(size_t index) const;
            };

            TextureManager mTextureManager;
            BufferManager mBufferManager;

            mutable Mutex mLock;
            uint32_t    mWidth;
            uint32_t    mHeight;
};

// ---------------------------------------------------------------------------
+2 −206
Original line number Diff line number Diff line
@@ -32,6 +32,7 @@
#include "LayerBase.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
#include "TextureManager.h"


namespace android {
@@ -340,18 +341,6 @@ void LayerBase::draw(const Region& inClip) const
    */
}

GLuint LayerBase::createTexture() const
{
    GLuint textureName = -1;
    glGenTextures(1, &textureName);
    glBindTexture(GL_TEXTURE_2D, textureName);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    return textureName;
}

void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
                                GLclampx green, GLclampx blue,
                                GLclampx alpha) const
@@ -492,187 +481,6 @@ void LayerBase::validateTexture(GLint textureName) const
    }
}

bool LayerBase::isSupportedYuvFormat(int format) const
{
    switch (format) {
        case HAL_PIXEL_FORMAT_YCbCr_422_SP:
        case HAL_PIXEL_FORMAT_YCbCr_420_SP:
        case HAL_PIXEL_FORMAT_YCbCr_422_P:
        case HAL_PIXEL_FORMAT_YCbCr_420_P:
        case HAL_PIXEL_FORMAT_YCbCr_422_I:
        case HAL_PIXEL_FORMAT_YCbCr_420_I:
        case HAL_PIXEL_FORMAT_YCrCb_420_SP:
            return true;
    }
    return false;
}

void LayerBase::loadTexture(Texture* texture, 
        const Region& dirty, const GGLSurface& t) const
{
    if (texture->name == -1U) {
        // uh?
        return;
    }

    glBindTexture(GL_TEXTURE_2D, texture->name);

    /*
     * In OpenGL ES we can't specify a stride with glTexImage2D (however,
     * GL_UNPACK_ALIGNMENT is a limited form of stride).
     * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
     * need to do something reasonable (here creating a bigger texture).
     * 
     * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
     * 
     * This situation doesn't happen often, but some h/w have a limitation
     * for their framebuffer (eg: must be multiple of 8 pixels), and
     * we need to take that into account when using these buffers as
     * textures.
     *
     * This should never be a problem with POT textures
     */
    
    int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
    unpack = 1 << ((unpack > 3) ? 3 : unpack);
    glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
    
    /*
     * round to POT if needed 
     */
    if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
        texture->NPOTAdjust = true;
    }
    
    if (texture->NPOTAdjust) {
        // find the smallest power-of-two that will accommodate our surface
        texture->potWidth  = 1 << (31 - clz(t.width));
        texture->potHeight = 1 << (31 - clz(t.height));
        if (texture->potWidth  < t.width)  texture->potWidth  <<= 1;
        if (texture->potHeight < t.height) texture->potHeight <<= 1;
        texture->wScale = float(t.width)  / texture->potWidth;
        texture->hScale = float(t.height) / texture->potHeight;
    } else {
        texture->potWidth  = t.width;
        texture->potHeight = t.height;
    }

    Rect bounds(dirty.bounds());
    GLvoid* data = 0;
    if (texture->width != t.width || texture->height != t.height) {
        texture->width  = t.width;
        texture->height = t.height;

        // texture size changed, we need to create a new one
        bounds.set(Rect(t.width, t.height));
        if (t.width  == texture->potWidth &&
            t.height == texture->potHeight) {
            // we can do it one pass
            data = t.data;
        }

        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
            glTexImage2D(GL_TEXTURE_2D, 0,
                    GL_RGB, texture->potWidth, texture->potHeight, 0,
                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
            glTexImage2D(GL_TEXTURE_2D, 0,
                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
            glTexImage2D(GL_TEXTURE_2D, 0,
                    GL_RGBA, texture->potWidth, texture->potHeight, 0,
                    GL_RGBA, GL_UNSIGNED_BYTE, data);
        } else if (isSupportedYuvFormat(t.format)) {
            // just show the Y plane of YUV buffers
            glTexImage2D(GL_TEXTURE_2D, 0,
                    GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
                    GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
        } else {
            // oops, we don't handle this format!
            LOGE("layer %p, texture=%d, using format %d, which is not "
                 "supported by the GL", this, texture->name, t.format);
        }
    }
    if (!data) {
        if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
            glTexSubImage2D(GL_TEXTURE_2D, 0,
                    0, bounds.top, t.width, bounds.height(),
                    GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
                    t.data + bounds.top*t.stride*2);
        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
            glTexSubImage2D(GL_TEXTURE_2D, 0,
                    0, bounds.top, t.width, bounds.height(),
                    GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
                    t.data + bounds.top*t.stride*2);
        } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
                   t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
            glTexSubImage2D(GL_TEXTURE_2D, 0,
                    0, bounds.top, t.width, bounds.height(),
                    GL_RGBA, GL_UNSIGNED_BYTE,
                    t.data + bounds.top*t.stride*4);
        } else if (isSupportedYuvFormat(t.format)) {
            // just show the Y plane of YUV buffers
            glTexSubImage2D(GL_TEXTURE_2D, 0,
                    0, bounds.top, t.width, bounds.height(),
                    GL_LUMINANCE, GL_UNSIGNED_BYTE,
                    t.data + bounds.top*t.stride);
        }
    }
}

status_t LayerBase::initializeEglImage(
        const sp<GraphicBuffer>& buffer, Texture* texture)
{
    status_t err = NO_ERROR;

    // we need to recreate the texture
    EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());

    // free the previous image
    if (texture->image != EGL_NO_IMAGE_KHR) {
        eglDestroyImageKHR(dpy, texture->image);
        texture->image = EGL_NO_IMAGE_KHR;
    }

    // construct an EGL_NATIVE_BUFFER_ANDROID
    android_native_buffer_t* clientBuf = buffer->getNativeBuffer();

    // create the new EGLImageKHR
    const EGLint attrs[] = {
            EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
            EGL_NONE,                   EGL_NONE
    };
    texture->image = eglCreateImageKHR(
            dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
            (EGLClientBuffer)clientBuf, attrs);

    if (texture->image != EGL_NO_IMAGE_KHR) {
        glBindTexture(GL_TEXTURE_2D, texture->name);
        glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
                (GLeglImageOES)texture->image);
        GLint error = glGetError();
        if (UNLIKELY(error != GL_NO_ERROR)) {
            LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) "
                 "failed err=0x%04x",
                 this, texture->image, error);
            err = INVALID_OPERATION;
        } else {
            // Everything went okay!
            texture->NPOTAdjust = false;
            texture->dirty  = false;
            texture->width  = clientBuf->width;
            texture->height = clientBuf->height;
        }
    } else {
        LOGE("layer=%p, eglCreateImageKHR() failed. err=0x%4x",
                this, eglGetError());
        err = INVALID_OPERATION;
    }
    return err;
}

void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
{
    const Layer::State& s(drawingState());
@@ -696,12 +504,9 @@ int32_t LayerBaseClient::sIdentity = 0;

LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
        const sp<Client>& client, int32_t i)
    : LayerBase(flinger, display), lcblk(NULL), client(client), mIndex(i),
    : LayerBase(flinger, display), client(client), mIndex(i),
      mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
{
    lcblk = new SharedBufferServer(
            client->ctrlblk, i, NUM_BUFFERS,
            mIdentity);
}

void LayerBaseClient::onFirstRef()
@@ -718,7 +523,6 @@ LayerBaseClient::~LayerBaseClient()
    if (client != 0) {
        client->free(mIndex);
    }
    delete lcblk;
}

ssize_t LayerBaseClient::serverIndex() const
@@ -748,14 +552,6 @@ sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
            const_cast<LayerBaseClient *>(this));
}

// called with SurfaceFlinger::mStateLock as soon as the layer is entered
// in the purgatory list
void LayerBaseClient::onRemoved()
{
    // wake up the condition
    lcblk->setStatus(NO_INIT);
}

void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const
{
    LayerBase::dump(result, buffer, SIZE);
+1 −30

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