Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Skip to content
Commit 8f9a9f61 authored by Romain Guy's avatar Romain Guy
Browse files

Clip text correctly

Bug #5706056

A newly introduced optimization relied on the display list renderer
to properly measure text to perform fast clipping. The paint used
to measure text needs to have AA and glyph id encoding set to return
the correct results. Unfortunately these properties were set by
the GL renderer and not by the display list renderer. This change
simply sets the properties in the display list renderer instead.

This change also improves the error message printed out when the
application attempts to use a bitmap larger than the max texture
size.

Change-Id: I4d84e1c7d194aed9ad476f69434eaa2c8f3836a8
parent cac5fd3e
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment