Add traces of the size of HWUI shader cache in RAM
When HWUI needs to either load a shader from or store one to persistent storage, this means a new shader is in its temporary (RAM) cache. Keep track of the number and include it in perfetto traces. As long as we're modifying ::store, make it override the version with the newer signature, since the old one is deprecated. Bug: 231194869 Bug: 225211273 Test: manual Change-Id: I36b7e018291c50ed315f534f15946047ca001300
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