Wait until end of BootAnimation to free looping textures
glDeleteTextures causes a noticeable framerate hitch when switching to the outro. By the time looping is finished, the system has finished booting, so freeing the textures immediately is less beneficial. Bug: 29878551 Bug: 30040263 Change-Id: I5a404a6e18cd2cf64d6c94343f82fa5db8dfbab3
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