Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Skip to content
Commit 1c5387e1 authored by Siva Velusamy's avatar Siva Velusamy
Browse files

gltrace: Send vertex attribute data after glDraw() call.

This patch enables tracing of vertex attribute data that
is specified using glVertexAttribPointer().

At the time the glVertexAttribPointer() call is made, we
only receive a pointer in client space, without any indication
of the size (# of attributes). This size is known only at
the time of the glDraw() call.

This patch generates a new message glVertexAttribPointerData()
when a draw call is issued that contains the vertex attribute
data.

A glDrawArrays() call directly gives the size of data to copy.
A glDrawElements() call gives the indices to copy. In such a
case, all data between the min & max indices drawn are copied
and sent to the host. To support glDrawElements() with an
element array buffer, this patch also adds state that maintains
a copy of all element array buffers.

Change-Id: I434da794a0aa9ada8e7474e219ffb1d79b183ecf
parent b5d3dd2c
Loading
Loading
Loading
Loading
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment