gltrace: Send vertex attribute data after glDraw() call.
This patch enables tracing of vertex attribute data that is specified using glVertexAttribPointer(). At the time the glVertexAttribPointer() call is made, we only receive a pointer in client space, without any indication of the size (# of attributes). This size is known only at the time of the glDraw() call. This patch generates a new message glVertexAttribPointerData() when a draw call is issued that contains the vertex attribute data. A glDrawArrays() call directly gives the size of data to copy. A glDrawElements() call gives the indices to copy. In such a case, all data between the min & max indices drawn are copied and sent to the host. To support glDrawElements() with an element array buffer, this patch also adds state that maintains a copy of all element array buffers. Change-Id: I434da794a0aa9ada8e7474e219ffb1d79b183ecf
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