Swap contexts when unmapping ExternalTextures
Protected surfaces aren't visible to other contexts even when the contexts have a shared object space, so the protected context must be active when freeing protected textures. Otherwise, this may result in a GPU memory leak. Bug: 187870007 Bug: 189899352 Test: WidevineHEVCPlaybackTests Change-Id: Id4d51df1878903a8e638c38c0cfb64527402143b
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