1. 28 Mar, 2017 1 commit
  2. 24 Mar, 2017 1 commit
    • Tianjie Xu's avatar
      Add the missing sr-Latn into png files and rename the png locale header · 2078b22e
      Tianjie Xu authored
      Switch the locale header in the png files from Locale.toString() to
      Locale.toLanguageTag(). For example, en_US --> en-us and sr__#Latn
      --> sr-Latn. Also clean up recovery a bit to expect the new locale
      format.
      
      Bug: 35215015
      Test: sr-Latn shows correctly under graphic tests && recovery tests pass
      Change-Id: Ic62bab7756cdc6e5f98f26076f7c2dd046f811db
      2078b22e
  3. 07 Jan, 2017 1 commit
    • Tianjie Xu's avatar
      Update background text images in recovery · a78b2d22
      Tianjie Xu authored
      Locale texts are missing in the recovery log due to an extra empty
      locale chunk in the png file. Fix the bug in the app and regenerate all
      the background texts and compress the file with pngcrush + zopflipng.
      
      Bug: 34054052
      Test: Locale texts logged successfully on angler
      Change-Id: I89f823a53c1eb69756183e8e11113216d093304f
      a78b2d22
  4. 20 Oct, 2016 1 commit
  5. 03 Aug, 2016 1 commit
  6. 28 Jul, 2016 2 commits
    • Tianjie Xu's avatar
      Regenerate the background text with pngcrush · 489c7780
      Tianjie Xu authored
      After process the text images with pngquant, I encountered a
      image-loading error when doing graphic tests on angler. The command
      "pngcrush -c 0 $imagename" resolves this error and gives almost the
      same compression rate. So regenerate all the text images with "pngcrush
      -c 0"
      
      Bug: 30415666
      Test: Run graphics test on angler and the background text looks good.
      Change-Id: I5d989c1230e826407287265fc559349a7bd29303
      489c7780
    • Tianjie Xu's avatar
      Update background text images under recovery · b7394cdd
      Tianjie Xu authored
      Update the text images according to the new translations of
      "b+sr+Latn", "be-rBY", and "bs-rBA". Also switch to pngquant
      which gives a better compression rate.
      
      Bug: 30415666
      Change-Id: I6eae5dd7be4c7f1f93c50113822caac9868e0f95
      b7394cdd
  7. 27 Apr, 2016 2 commits
    • Tianjie Xu's avatar
      Update background text for recovery UI · a15708f4
      Tianjie Xu authored
      Pull in new translations and regenerate the background strings for
      recovery UI.
      
      Bug:27837319
      Bug:26548285
      Change-Id: I274938a5039421b947878da82336443e9647df24
      a15708f4
    • Elliott Hughes's avatar
      Update recovery UI. · faf36e04
      Elliott Hughes authored
      * Use new animation.
      * Use new non-holo progress bars.
      * Use recommended spacing for recovery UI.
      
      Bug: http://b/26548285
      Change-Id: I8411e89d6a6a9ce638b8645e19e5082d0d968cee
      faf36e04
  8. 21 Apr, 2016 2 commits
    • Elliott Hughes's avatar
      Go back to the old ear-wiggling Android animation. · 2c7b6f20
      Elliott Hughes authored
      But keep the new code so we can easily test new animations when we have them.
      
      This change includes tbao's de-interlace script, plus a one-liner that's
      necessary to play the animation at the correct speed when there's no
      progress bar showing. (This was always a bug, it's just way more noticeable
      when your animation only has 7 frames.)
      
      Bug: http://b/28316654
      Bug: http://b/26548285
      Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
      2c7b6f20
    • Elliott Hughes's avatar
      Go back to the old ear-wiggling Android animation. · 692941be
      Elliott Hughes authored
      But keep the new code so we can easily test new animations when we have them.
      
      This change includes tbao's de-interlace script, plus a one-liner that's
      necessary to play the animation at the correct speed when there's no
      progress bar showing. (This was always a bug, it's just way more noticeable
      when your animation only has 7 frames.)
      
      Bug: http://b/28316654
      Bug: http://b/26548285
      Change-Id: I32c601c352d6be235d1b44f14fca7e125defd77d
      692941be
  9. 18 Apr, 2016 1 commit
    • Tianjie Xu's avatar
      Regenerate background text imgs in recovery · 494cf651
      Tianjie Xu authored
      Add a image for "installing security update"; and make the text
      looks larger in the image. Also extend the length of string
      wrapper for high definition devices, so the text will fit better
      on the screen.
      
      Bug: 22465983
      Bug: 27837319
      Change-Id: I2a8b7437f96a834660d6d8d8861c722dcde812f2
      494cf651
  10. 15 Apr, 2016 1 commit
    • Elliott Hughes's avatar
      Update the system update animation. · 498cda6e
      Elliott Hughes authored
      Switch to a Wear-like intro/loop system. We don't have an intro yet,
      but hopefully this will let Wear delete more code when they move to N.
      Unlike them, we don't hard-code the number of frames: we just look to
      see what we have available. We do hard-code the fps though.
      
      Also add a graphics test mode so you can see a demo of the UI components
      without having to actually apply an OTA.
      
      Also fix a bug where default locale is null rather than en-US: it's
      more useful to show _some_ text if we don't have a locale (which should
      only be during development anyway).
      
      Bug: http://b/26548285
      Change-Id: I63422e3fef3c41109f924d96fb5ded0b3ae7815d
      498cda6e
  11. 16 Dec, 2015 1 commit
    • Tao Bao's avatar
      res: Embed FPS into icon_installing.png. · b723f4f3
      Tao Bao authored
      We allow vendor-specific icon installing image but have defined private
      animation_fps that can't be overridden. This CL changes the image
      generator to optionally embed FPS (otherwise use the default value of
      20) into the generated image.
      
      For wear devices, they are using individual images instead of the
      interlaced one. Change the animation_fps from private to protected so
      that it can be customized.
      
      Bug: 26009230
      Change-Id: I9fbf64ec717029d4c54f72316f6cb079e8dbfb5e
      b723f4f3
  12. 09 Dec, 2014 1 commit
  13. 06 Jun, 2014 1 commit
    • Doug Zongker's avatar
      restore holo UI in recovery · 5b5f6c2f
      Doug Zongker authored
      Return to the recovery to the holo appearance.
      
      Bug: 15424396
      Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
      5b5f6c2f
  14. 03 Jun, 2014 1 commit
    • Doug Zongker's avatar
      restore holo UI in recovery -- DO NOT MERGE · dff8afe1
      Doug Zongker authored
      Since we don't have quantum assets for recovery yet, go back to the
      holo appearance (dark background, blue glowing progress bar) for
      lmp-preview.
      
      Change-Id: Id4d3f23e0a6251a12aa42f3793cff347f38b4243
      dff8afe1
  15. 04 Apr, 2014 1 commit
    • Doug Zongker's avatar
      make density-specific recovery assets · 9551cf91
      Doug Zongker authored
      Provide different recovery UI resources for different display
      densities.  Right now only the text images and the progress bars are
      rescaled; the main icon will get scaled when it's updated for QP.
      
      Lightly quantum-ify the rest of the recovery interface.  (Light
      background, progress bars, etc.)
      
      Change-Id: Ia639c4ce8534b01bc843524efbc4b040c1cf38b3
      9551cf91