Loading libs/renderengine/skia/filters/BlurFilter.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -34,7 +34,7 @@ namespace skia { BlurFilter::BlurFilter() { SkString blurString(R"( in shader input; uniform shader input; uniform float2 in_blurOffset; uniform float2 in_maxSizeXY; Loading @@ -60,8 +60,8 @@ BlurFilter::BlurFilter() { mBlurEffect = std::move(blurEffect); SkString mixString(R"( in shader blurredInput; in shader originalInput; uniform shader blurredInput; uniform shader originalInput; uniform float mixFactor; half4 main(float2 xy) { Loading Loading
libs/renderengine/skia/filters/BlurFilter.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -34,7 +34,7 @@ namespace skia { BlurFilter::BlurFilter() { SkString blurString(R"( in shader input; uniform shader input; uniform float2 in_blurOffset; uniform float2 in_maxSizeXY; Loading @@ -60,8 +60,8 @@ BlurFilter::BlurFilter() { mBlurEffect = std::move(blurEffect); SkString mixString(R"( in shader blurredInput; in shader originalInput; uniform shader blurredInput; uniform shader originalInput; uniform float mixFactor; half4 main(float2 xy) { Loading