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Commit 91d26e0c authored by Derek Sollenberger's avatar Derek Sollenberger
Browse files

Update shader declarations to use 'uniform' instead of 'in'

Bug: 184822190
Bug: 184821777
Test: ran on device with blur enabled
Change-Id: I11d561e57e996529d5bcb7b763c6e9f70b68a034
parent 9432a357
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+3 −3
Original line number Diff line number Diff line
@@ -34,7 +34,7 @@ namespace skia {

BlurFilter::BlurFilter() {
    SkString blurString(R"(
        in shader input;
        uniform shader input;
        uniform float2 in_blurOffset;
        uniform float2 in_maxSizeXY;

@@ -60,8 +60,8 @@ BlurFilter::BlurFilter() {
    mBlurEffect = std::move(blurEffect);

    SkString mixString(R"(
        in shader blurredInput;
        in shader originalInput;
        uniform shader blurredInput;
        uniform shader originalInput;
        uniform float mixFactor;

        half4 main(float2 xy) {