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Commit 318caf62 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Automerger Merge Worker
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Merge "Fix color shift between gles and skiagl without color management" into...

Merge "Fix color shift between gles and skiagl without color management" into sc-dev am: 4019c52f am: d9ddeab7

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/15132881

Change-Id: I915dd816fbbd6bfcb590fbf77836bde44d87ca61
parents 00853df4 d9ddeab7
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+3 −3
Original line number Diff line number Diff line
@@ -618,9 +618,9 @@ sk_sp<SkShader> SkiaGLRenderEngine::createRuntimeEffectShader(

    if (requiresLinearEffect) {
        const ui::Dataspace inputDataspace =
                mUseColorManagement ? layer->sourceDataspace : ui::Dataspace::UNKNOWN;
                mUseColorManagement ? layer->sourceDataspace : ui::Dataspace::V0_SRGB_LINEAR;
        const ui::Dataspace outputDataspace =
                mUseColorManagement ? display.outputDataspace : ui::Dataspace::UNKNOWN;
                mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR;

        LinearEffect effect = LinearEffect{.inputDataspace = inputDataspace,
                                           .outputDataspace = outputDataspace,
@@ -762,7 +762,7 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display,
    }

    const ui::Dataspace dstDataspace =
            mUseColorManagement ? display.outputDataspace : ui::Dataspace::UNKNOWN;
            mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR;
    sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(dstDataspace, grContext);

    SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
+5 −8
Original line number Diff line number Diff line
@@ -81,6 +81,7 @@ public:
                        .setSupportsBackgroundBlur(true)
                        .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                        .setRenderEngineType(type())
                        .setUseColorManagerment(useColorManagement())
                        .build();
        return renderengine::gl::GLESRenderEngine::create(reCreationArgs);
    }
@@ -110,7 +111,7 @@ public:
                        .setSupportsBackgroundBlur(true)
                        .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                        .setRenderEngineType(type())
                        .setUseColorManagerment(true)
                        .setUseColorManagerment(useColorManagement())
                        .build();
        return renderengine::gl::GLESRenderEngine::create(reCreationArgs);
    }
@@ -136,16 +137,12 @@ public:
                        .setSupportsBackgroundBlur(true)
                        .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                        .setRenderEngineType(type())
                        // FIXME (b/189935602): This version is currently color managed.
                        // We should change it and fix the tests that fail.
                        //.setUseColorManagerment(false)
                        .setUseColorManagerment(useColorManagement())
                        .build();
        return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs);
    }

    // FIXME (b/189935602): This version is currently color managed.
    // We should change it and fix the tests that fail.
    bool useColorManagement() const override { return true; }
    bool useColorManagement() const override { return false; }
};

class SkiaGLESCMRenderEngineFactory : public RenderEngineFactory {
@@ -166,7 +163,7 @@ public:
                        .setSupportsBackgroundBlur(true)
                        .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
                        .setRenderEngineType(type())
                        .setUseColorManagerment(true)
                        .setUseColorManagerment(useColorManagement())
                        .build();
        return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs);
    }