Loading libs/renderengine/skia/SkiaGLRenderEngine.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -618,9 +618,9 @@ sk_sp<SkShader> SkiaGLRenderEngine::createRuntimeEffectShader( if (requiresLinearEffect) { const ui::Dataspace inputDataspace = mUseColorManagement ? layer->sourceDataspace : ui::Dataspace::UNKNOWN; mUseColorManagement ? layer->sourceDataspace : ui::Dataspace::V0_SRGB_LINEAR; const ui::Dataspace outputDataspace = mUseColorManagement ? display.outputDataspace : ui::Dataspace::UNKNOWN; mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR; LinearEffect effect = LinearEffect{.inputDataspace = inputDataspace, .outputDataspace = outputDataspace, Loading Loading @@ -762,7 +762,7 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, } const ui::Dataspace dstDataspace = mUseColorManagement ? display.outputDataspace : ui::Dataspace::UNKNOWN; mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR; sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(dstDataspace, grContext); SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get()); Loading libs/renderengine/tests/RenderEngineTest.cpp +5 −8 Original line number Diff line number Diff line Loading @@ -81,6 +81,7 @@ public: .setSupportsBackgroundBlur(true) .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) .setRenderEngineType(type()) .setUseColorManagerment(useColorManagement()) .build(); return renderengine::gl::GLESRenderEngine::create(reCreationArgs); } Loading Loading @@ -110,7 +111,7 @@ public: .setSupportsBackgroundBlur(true) .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) .setRenderEngineType(type()) .setUseColorManagerment(true) .setUseColorManagerment(useColorManagement()) .build(); return renderengine::gl::GLESRenderEngine::create(reCreationArgs); } Loading @@ -136,16 +137,12 @@ public: .setSupportsBackgroundBlur(true) .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) .setRenderEngineType(type()) // FIXME (b/189935602): This version is currently color managed. // We should change it and fix the tests that fail. //.setUseColorManagerment(false) .setUseColorManagerment(useColorManagement()) .build(); return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); } // FIXME (b/189935602): This version is currently color managed. // We should change it and fix the tests that fail. bool useColorManagement() const override { return true; } bool useColorManagement() const override { return false; } }; class SkiaGLESCMRenderEngineFactory : public RenderEngineFactory { Loading @@ -166,7 +163,7 @@ public: .setSupportsBackgroundBlur(true) .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) .setRenderEngineType(type()) .setUseColorManagerment(true) .setUseColorManagerment(useColorManagement()) .build(); return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); } Loading Loading
libs/renderengine/skia/SkiaGLRenderEngine.cpp +3 −3 Original line number Diff line number Diff line Loading @@ -618,9 +618,9 @@ sk_sp<SkShader> SkiaGLRenderEngine::createRuntimeEffectShader( if (requiresLinearEffect) { const ui::Dataspace inputDataspace = mUseColorManagement ? layer->sourceDataspace : ui::Dataspace::UNKNOWN; mUseColorManagement ? layer->sourceDataspace : ui::Dataspace::V0_SRGB_LINEAR; const ui::Dataspace outputDataspace = mUseColorManagement ? display.outputDataspace : ui::Dataspace::UNKNOWN; mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR; LinearEffect effect = LinearEffect{.inputDataspace = inputDataspace, .outputDataspace = outputDataspace, Loading Loading @@ -762,7 +762,7 @@ status_t SkiaGLRenderEngine::drawLayers(const DisplaySettings& display, } const ui::Dataspace dstDataspace = mUseColorManagement ? display.outputDataspace : ui::Dataspace::UNKNOWN; mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR; sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(dstDataspace, grContext); SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get()); Loading
libs/renderengine/tests/RenderEngineTest.cpp +5 −8 Original line number Diff line number Diff line Loading @@ -81,6 +81,7 @@ public: .setSupportsBackgroundBlur(true) .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) .setRenderEngineType(type()) .setUseColorManagerment(useColorManagement()) .build(); return renderengine::gl::GLESRenderEngine::create(reCreationArgs); } Loading Loading @@ -110,7 +111,7 @@ public: .setSupportsBackgroundBlur(true) .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) .setRenderEngineType(type()) .setUseColorManagerment(true) .setUseColorManagerment(useColorManagement()) .build(); return renderengine::gl::GLESRenderEngine::create(reCreationArgs); } Loading @@ -136,16 +137,12 @@ public: .setSupportsBackgroundBlur(true) .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) .setRenderEngineType(type()) // FIXME (b/189935602): This version is currently color managed. // We should change it and fix the tests that fail. //.setUseColorManagerment(false) .setUseColorManagerment(useColorManagement()) .build(); return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); } // FIXME (b/189935602): This version is currently color managed. // We should change it and fix the tests that fail. bool useColorManagement() const override { return true; } bool useColorManagement() const override { return false; } }; class SkiaGLESCMRenderEngineFactory : public RenderEngineFactory { Loading @@ -166,7 +163,7 @@ public: .setSupportsBackgroundBlur(true) .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) .setRenderEngineType(type()) .setUseColorManagerment(true) .setUseColorManagerment(useColorManagement()) .build(); return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); } Loading