This project is mirrored from https://github.com/LineageOS/android_vendor_lineage.git. Pull mirroring updated .
  1. 09 Jul, 2019 1 commit
    • Vasyl Gello's avatar
      Fix bootanimation destpath if building off-tree · bc4bce82
      Vasyl Gello authored
      If the build is invoked off-tree, like:
      
          . build/envsetup.sh
          export OUT_DIR=/some/other/dir/out
          export DIST_DIR=/some/other/dir/dist
          breakfast chagalllte
          mka \
              target-files-package dist
      
      the bootanimation.zip is correctly generated in $OUT_DIR.
      
      However, if the user overrides directories after breakfast, i.e:
      
          . build/envsetup.sh
          breakfast chagalllte
          mka \
              OUT_DIR=/some/other/dir/out \
              DIST_DIR=/some/other/dir/dist \
              target-files-package dist
      
      the destination path of intermediate bootanimation.zip is still
      controlled by $ANDROID_PRODUCT_OUT which is set by build/envsetup.sh.
      This leads to a copy error and a failed build.
      
      The fix overrides $ANDROID_PRODUCT_OUT by the always-known PRODUCT_OUT
      (make variable defined in build/core/envsetup.mk), making it error-prone
      to environment variable declaration.
      
      Also, the "sh" invocation is replaced with generic make-variable
      $(shell).
      
      Change-Id: Ic94d1b538fc01946b628f9b5d776548a03acde97
      Signed-off-by: default avatarVasyl Gello <vasek.gello@gmail.com>
      bc4bce82
  2. 23 Aug, 2017 1 commit
  3. 09 Apr, 2017 1 commit
  4. 02 Apr, 2017 1 commit
    • Harry Youd's avatar
      YOLO · 430f569d
      Harry Youd authored
      Change-Id: If1605830592dd6cfccd0a06d94736f4e5e09eb7d
      430f569d
  5. 06 Feb, 2017 1 commit
  6. 29 Jan, 2017 1 commit
    • Scott Warner's avatar
      bootanimation: Limit the PNGs to 250 colors · db8d7afd
      Scott Warner authored
      Some systems seem to have with the convert command as-is:
      convert: Cannot write PNG8 or color-type 3; colormap is NULL
      
      Because we are writing PNG8, there area a max of 256 colors total.
      Explicitly telling convert to stay under the max fixes the issue.
      
      Change-Id: I595fb4503396ca20226ea76bf7b15ed9878752fd
      db8d7afd
  7. 19 Jan, 2017 2 commits
  8. 17 Jan, 2017 1 commit
  9. 29 Dec, 2016 1 commit
  10. 04 Dec, 2016 1 commit
    • Zhao Wei Liew's avatar
      cm: Revert the new boot animation generation process · e2ec4c60
      Zhao Wei Liew authored
      The servers do not have ImageMagick installed right now,
      breaking the automated builds.
      
      Revert this for now.
      
      This reverts the following commits:
      840e7814 bootanim: Use a for loop to make part# folders
      ce5405d1 Fix wrong bootanimation.zip from mkdir .../part{0..2}
      6179d949 cm: Build bootanimation.zip
      67ddf372 cm: Rework boot animation generation
      
      Change-Id: I63fc43da9b1a6afea5f791e879f0bfc9a385d98d
      e2ec4c60
  11. 03 Dec, 2016 1 commit
  12. 02 Dec, 2016 1 commit
    • David Marble's avatar
      Fix wrong bootanimation.zip from mkdir .../part{0..2} · ce5405d1
      David Marble authored
      For some reason the mkdir command:
      mkdir -p $ANDROID_PRODUCT_OUT/obj/BOOTANIMATION/bootanimation/part{0..2}
      creates a directory part{0..2} instead of three separate directories.
      Non-fatal build errors and a 386 byte bootanimation.zip file result.
      This explicitly creates each directory.
      
      Change-Id: Ia6ae0e4f64521992de8cc34a376af3eaac5c8819
      ce5405d1
  13. 01 Dec, 2016 1 commit