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Currently we reset the seed every time GenerateRandom is called. In test this might be in the same instant, which result in same random number being generated twice. Make sure we initialize seed just once. Also, add test for ECDH key computation that uses the GenerateRandom Bonus: fixing GenerateRandom() revealed an error in pairing_handler_le_unittest, since generated numbers are not the same. Test: added Bug: 142341141 Change-Id: Ib8e498ceea32445eec0afa73b69b67ee2e748838