Fix animation not playing when going home while another animation is playing
When going to a new state, we cancel any currently playing animation. When canceling the animation, we reset mState = mCurrentStableState. Thus, when determining the duration of the new animation, we have both state == NORMAL and mState == NORMAL, leading to a duration of 0 and therefore no animation. Storing the fromState before canceling/resetting fixes the issue. Change-Id: I92332deae8058c4dd41212fe7f749955ede28b1c
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