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Commit 67f9cad7 authored by Tony's avatar Tony
Browse files

Fix animation not playing when going home while another animation is playing

When going to a new state, we cancel any currently playing animation. When
canceling the animation, we reset mState = mCurrentStableState. Thus, when
determining the duration of the new animation, we have both state == NORMAL
and mState == NORMAL, leading to a duration of 0 and therefore no animation.
Storing the fromState before canceling/resetting fixes the issue.

Change-Id: I92332deae8058c4dd41212fe7f749955ede28b1c
parent ab66067d
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+4 −4
Original line number Diff line number Diff line
@@ -17,7 +17,6 @@
package com.android.launcher3;

import static android.view.View.VISIBLE;

import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_FADE;
import static com.android.launcher3.anim.AnimatorSetBuilder.ANIM_OVERVIEW_SCALE;
@@ -222,7 +221,8 @@ public class LauncherStateManager {
            }
        }

        // Cancel the current animation
        // Cancel the current animation. This will reset mState to mCurrentStableState, so store it.
        LauncherState fromState = mState;
        mConfig.reset();

        if (!animated) {
@@ -245,10 +245,10 @@ public class LauncherStateManager {

        // Since state NORMAL can be reached from multiple states, just assume that the
        // transition plays in reverse and use the same duration as previous state.
        mConfig.duration = state == NORMAL ? mState.transitionDuration : state.transitionDuration;
        mConfig.duration = state == NORMAL ? fromState.transitionDuration : state.transitionDuration;

        AnimatorSetBuilder builder = new AnimatorSetBuilder();
        prepareForAtomicAnimation(mState, state, builder);
        prepareForAtomicAnimation(fromState, state, builder);
        AnimatorSet animation = createAnimationToNewWorkspaceInternal(
                state, builder, onCompleteRunnable);
        Runnable runnable = new StartAnimRunnable(animation);