Removing flake when 2 long-press events happened on single long press
There is some unknown to me logic in Launcher that sometimes duplicates the long-press event . This causes flakes whenTAPL expects one long press, but the actual sequence is 2 events. That duplication logic seems to be related to race conditions is is hard to repro. For now, just removing long-press verification. I'll start with more deterministic events. Bug: 147806932 Change-Id: I03841131bf8cae88011824f660f2c7b1906592f4
Loading
Please register or sign in to comment