Reducing memory usage of wallpaper picker
> Loading preview bitmap only once, instead of loading it twice at BitmapRegionTileSource and BitmapSource > Maintaing a weak-set of reusable bitmaps and reusing them for decoding bitmaps > Loading images on a HandlerThread (instead of AsyncTask) and removing any non-started task before submitting a new task > Loading inbuild images (from resources) on HandlerThread instead of UIThread > Freeing up unbound GL textures before binding a new texture. Bug: 18382606 Change-Id: Ic4ca630dd113ded65d2853eb0d291c9e5823637e
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