Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit b4fe3264 authored by Zaiyue Xue's avatar Zaiyue Xue Committed by YK Hung
Browse files

Fix b/242009481: Refine the battery usage chart timestamp label rule

Draw the first and the last labels. Then recursively draws axis labels between the start index and the end index. If the inner number can be exactly divided into 2 parts, check and draw the middle index label and then recursively draw the 2 parts. Otherwise, divide into 3 parts. Check and draw the middle two labels and then recursively draw the 3 parts. If there are any overlaps, skip drawing and go back to the uplevel of the recursion.

screenshots: https://drive.google.com/drive/folders/11AJ4Fz6xS76LGlbAy9WfvjZpffgFkMji?resourcekey=0-HBWCQa1oQW4e0UfvLzEXGQ&usp=sharing

Bug: 242009481
Fix: 242009481
Test: manual
Change-Id: Iaa9019feba7693638d5ae64bbbee7298eb74f749
parent aef0cde4
Loading
Loading
Loading
Loading
+49 −42
Original line number Diff line number Diff line
@@ -462,53 +462,60 @@ public class BatteryChartView extends AppCompatImageView implements View.OnClick
        return result;
    }

    /**
     * Pairly draws axis labels from left and right side to middle. If the pair of labels have
     * any overlap, skips that pair of labels.
     */
    private void drawAxisLabels(Canvas canvas, final Rect[] displayAreas, final float baselineY) {
        int forwardCheckLine = Integer.MIN_VALUE;
        int backwardCheckLine = Integer.MAX_VALUE;
        Rect middleDisplayArea = null;
        for (int forwardIndex = 0, backwordIndex = displayAreas.length - 1;
                forwardIndex <= backwordIndex; forwardIndex++, backwordIndex--) {
            final Rect forwardDisplayArea = displayAreas[forwardIndex];
            final Rect backwardDisplayArea = displayAreas[backwordIndex];
            if (forwardDisplayArea.left < forwardCheckLine
                    || backwardDisplayArea.right > backwardCheckLine) {
                // Overlapped at left or right, skip the pair of labels
                continue;
        final int lastIndex = displayAreas.length - 1;
        // Suppose first and last labels are always able to draw.
        drawAxisLabelText(canvas, 0, displayAreas[0], baselineY);
        drawAxisLabelText(canvas, lastIndex, displayAreas[lastIndex], baselineY);
        drawAxisLabelsBetweenStartIndexAndEndIndex(canvas, displayAreas, 0, lastIndex, baselineY);
    }
            if (middleDisplayArea != null && (
                    forwardDisplayArea.right + mTextPadding > middleDisplayArea.left
                            || backwardDisplayArea.left - mTextPadding < middleDisplayArea.right)) {
                // Overlapped with the middle label.
                continue;

    /**
     * Recursively draws axis labels between the start index and the end index. If the inner number
     * can be exactly divided into 2 parts, check and draw the middle index label and then
     * recursively draw the 2 parts. Otherwise, divide into 3 parts. Check and draw the middle two
     * labels and then recursively draw the 3 parts. If there are any overlaps, skip drawing and go
     * back to the uplevel of the recursion.
     */
    private void drawAxisLabelsBetweenStartIndexAndEndIndex(Canvas canvas,
            final Rect[] displayAreas, final int startIndex, final int endIndex,
            final float baselineY) {
        if (endIndex - startIndex <= 1) {
            return;
        }
            if (forwardIndex != backwordIndex
                    && forwardDisplayArea.right + mTextPadding > backwardDisplayArea.left) {
                // Overlapped in the middle, skip the pair of labels
                continue;
        if ((endIndex - startIndex) % 2 == 0) {
            int middleIndex = (startIndex + endIndex) / 2;
            if (hasOverlap(displayAreas, startIndex, middleIndex)
                    || hasOverlap(displayAreas, middleIndex, endIndex)) {
                return;
            }

            drawAxisLabelText(canvas, forwardIndex, forwardDisplayArea, baselineY);
            drawAxisLabelText(canvas, backwordIndex, backwardDisplayArea, baselineY);

            forwardCheckLine = forwardDisplayArea.right + mTextPadding;
            backwardCheckLine = backwardDisplayArea.left - mTextPadding;

            // If the number of labels is odd, draw the middle label first
            if (forwardIndex == 0 && backwordIndex % 2 == 0) {
                final int middleIndex = backwordIndex / 2;
                middleDisplayArea = displayAreas[middleIndex];
                if (middleDisplayArea.left < forwardCheckLine
                        || middleDisplayArea.right > backwardCheckLine) {
                    // Overlapped at left or right, skip the pair of labels
                    continue;
            drawAxisLabelText(canvas, middleIndex, displayAreas[middleIndex], baselineY);
            drawAxisLabelsBetweenStartIndexAndEndIndex(
                    canvas, displayAreas, startIndex, middleIndex, baselineY);
            drawAxisLabelsBetweenStartIndexAndEndIndex(
                    canvas, displayAreas, middleIndex, endIndex, baselineY);
        } else {
            int middleIndex1 = startIndex + round((endIndex - startIndex) / 3f);
            int middleIndex2 = startIndex + round((endIndex - startIndex) * 2 / 3f);
            if (hasOverlap(displayAreas, startIndex, middleIndex1)
                    || hasOverlap(displayAreas, middleIndex1, middleIndex2)
                    || hasOverlap(displayAreas, middleIndex2, endIndex)) {
                return;
            }
                drawAxisLabelText(canvas, middleIndex, middleDisplayArea, baselineY);
            drawAxisLabelText(canvas, middleIndex1, displayAreas[middleIndex1], baselineY);
            drawAxisLabelText(canvas, middleIndex2, displayAreas[middleIndex2], baselineY);
            drawAxisLabelsBetweenStartIndexAndEndIndex(
                    canvas, displayAreas, startIndex, middleIndex1, baselineY);
            drawAxisLabelsBetweenStartIndexAndEndIndex(
                    canvas, displayAreas, middleIndex1, middleIndex2, baselineY);
            drawAxisLabelsBetweenStartIndexAndEndIndex(
                    canvas, displayAreas, middleIndex2, endIndex, baselineY);
        }
    }

    private boolean hasOverlap(
            final Rect[] displayAreas, final int leftIndex, final int rightIndex) {
        return displayAreas[leftIndex].right + mTextPadding * 2f > displayAreas[rightIndex].left;
    }

    private void drawAxisLabelText(