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Commit a883e90f authored by Leon Scroggins III's avatar Leon Scroggins III Committed by Leon Scroggins
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Call setLocalMatrix before setShader. do not merge

Now that setLocalMatrix does not modify associated Paints, we need
to call it before assigning the Shader to the Paint.

BUG:14315916
Change-Id: I6778a35eff36515e18c53a979dd69d8aecd1401d
(cherry picked from commit ce3b2ee2)
parent 7f61cdf0
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