Loading InCallUI/src/com/android/incallui/StatusBarNotifier.java +3 −1 Original line number Diff line number Diff line Loading @@ -315,8 +315,10 @@ public class StatusBarNotifier implements InCallPresenter.InCallStateListener, audioAttributes.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC); audioAttributes.setUsage(AudioAttributes.USAGE_NOTIFICATION_RINGTONE); notification.audioAttributes = audioAttributes.build(); if (mDialerRingtoneManager.shouldVibrate(mContext.getContentResolver())) { notification.vibrate = VIBRATE_PATTERN; } } if (mDialerRingtoneManager.shouldPlayCallWaitingTone(callState)) { Log.v(this, "Playing call waiting tone"); mDialerRingtoneManager.playCallWaitingTone(); Loading InCallUI/src/com/android/incallui/ringtone/DialerRingtoneManager.java +13 −0 Original line number Diff line number Diff line Loading @@ -18,7 +18,9 @@ package com.android.incallui.ringtone; import com.google.common.base.Preconditions; import android.content.ContentResolver; import android.net.Uri; import android.provider.Settings; import android.support.annotation.Nullable; import com.android.contacts.common.compat.CompatUtils; Loading Loading @@ -69,6 +71,17 @@ public class DialerRingtoneManager { && ringtoneUri != null; } /** * Determines if an incoming call should vibrate as well as ring. * * @param resolver {@link ContentResolver} used to look up the * {@link Settings.System#VIBRATE_WHEN_RINGING} setting. * @return {@code true} if the call should vibrate, {@code false} otherwise. */ public boolean shouldVibrate(ContentResolver resolver) { return Settings.System.getInt(resolver, Settings.System.VIBRATE_WHEN_RINGING, 0) != 0; } /** * The incoming callState is never set as {@link State#CALL_WAITING} because * {@link Call#translateState(int)} doesn't account for that case, check for it here Loading Loading
InCallUI/src/com/android/incallui/StatusBarNotifier.java +3 −1 Original line number Diff line number Diff line Loading @@ -315,8 +315,10 @@ public class StatusBarNotifier implements InCallPresenter.InCallStateListener, audioAttributes.setContentType(AudioAttributes.CONTENT_TYPE_MUSIC); audioAttributes.setUsage(AudioAttributes.USAGE_NOTIFICATION_RINGTONE); notification.audioAttributes = audioAttributes.build(); if (mDialerRingtoneManager.shouldVibrate(mContext.getContentResolver())) { notification.vibrate = VIBRATE_PATTERN; } } if (mDialerRingtoneManager.shouldPlayCallWaitingTone(callState)) { Log.v(this, "Playing call waiting tone"); mDialerRingtoneManager.playCallWaitingTone(); Loading
InCallUI/src/com/android/incallui/ringtone/DialerRingtoneManager.java +13 −0 Original line number Diff line number Diff line Loading @@ -18,7 +18,9 @@ package com.android.incallui.ringtone; import com.google.common.base.Preconditions; import android.content.ContentResolver; import android.net.Uri; import android.provider.Settings; import android.support.annotation.Nullable; import com.android.contacts.common.compat.CompatUtils; Loading Loading @@ -69,6 +71,17 @@ public class DialerRingtoneManager { && ringtoneUri != null; } /** * Determines if an incoming call should vibrate as well as ring. * * @param resolver {@link ContentResolver} used to look up the * {@link Settings.System#VIBRATE_WHEN_RINGING} setting. * @return {@code true} if the call should vibrate, {@code false} otherwise. */ public boolean shouldVibrate(ContentResolver resolver) { return Settings.System.getInt(resolver, Settings.System.VIBRATE_WHEN_RINGING, 0) != 0; } /** * The incoming callState is never set as {@link State#CALL_WAITING} because * {@link Call#translateState(int)} doesn't account for that case, check for it here Loading