Set AlarmActivity's animator progress directly
Bug: 17935860 Power save mode changes the ValueAnimator's internal duration scale, which prevents ValueAnimator#setCurrentPlayTime(long) from functioning correctly (b/17404930). As a workaround, set the animator's animated fraction directly, jumping the animation to a specific point that isn't dependent on the animator's duration scale or the current play time. This functionality isn't yet exposed (b/17938711), so the internal ValueAnimator#animateValue(float) method must be invoked via reflection. Change-Id: I1af77300b3a95e62c960d482fb2f0263cbbc4fc6
Loading
Please register or sign in to comment