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Commit 3a53c73f authored by Daniel Lehmann's avatar Daniel Lehmann
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De-jank quick contact animation

Bug:6508325
Bug:6501917

This change ensures the layer allocation does not happen during the animation.
This change also modifies the way the background fade is implemented to
make it faster (halves the required fillrate, which is necessary given we
are falling back to GPU composition in this particular case.)

Change-Id: I27023ad1a5af06d2d2036baed24c2f47deb85184
parent 23f6049c
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