Avoid crash when setting buffer on deleted layer
When setLayerBuffer() was called on a layer previously destroyed by destroyLayer() the code would crash. Instead, return an error. Bug: 37159844 Test: Ran vr flinger in a way that would trigger the crash, and confirmed that I now get error logs instead of crashing. Unfortunately the error code is consumed by the Composer wrapper class and not propagated back to the caller, but that's a separate issue (b/37901601). Change-Id: I75a5b954d47a1deac44d03851f60f347085eca89
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