Add CPU/GPU_LOAD_SPIKE hints for one-off expensive workloads
Currently there is ambiguity between single-frame expensive ops (eg: shader compilation) and longer-duration expensive ops (eg: SF client compositon). This load hint aims to resolve this by explicitly annotating one-time expensive workloads so they can be given unique boost and hysteresis expectations. For example, a load_spike aware tracker might want to ignore the timing that comes from a LOAD_SPIKE-marked frame, as it is known to not be representative of the overall workload. Flag: EXEMPT NDK Test: atest PerformanceHintNativeTestCases Test: atest PerformanceHintManagerTest Bug: 367803904 Change-Id: I22458f0d8f0819499f3463aa36e8bb7eb7af15be
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