GLConsumer: Fix crop math
When we have excess pixels that need to be removed from (for example) the left and right sides, we currently do something like: left += excess / 2; right -= excess / 2; If excess is odd, however, this removes 1 too few pixels since the odd pixel gets rounded down twice. This changes the math to effectively: left += excess / 2; right -= (excess - excess / 2); Which removes the correct total number of pixels. Bug: 19611086 Change-Id: I8d1ad9fe7ba67c149794c148663d12acbccccef0
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