InputFlinger: Support amplitude control for InputDeviceVibrator
Add support for sending multi-channel rumble amplitudes to input devices supporting FF_RUMBLE. Bug: 38511270 Bug: 136215622 Test: Connect a gamepad whose driver supports FF_RUMBLE, find it with the android input framework, and do something like this: // waveform where rumble magnitude doubles every 2 seconds VibrationEffect effect = VibrationEffect.createWaveform( new long[] { 2000L, 2000L, 2000L, 2000L, 2000L }, new int[] { 16, 32, 64, 128, 255 }, -1); inputDevice.getVibrator().vibrate(effect); Change-Id: I2f059e085c106cbca2372c72d09a9f579d35e4c7
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