Reland "ui: Refactor stable ID generation for GPU virtual displays"
This is a partial port of ag/17832464 for main with additional tests. Use ftl::stable_hash to generate stable ID from uniqueId for GPU virtual displays. This allows FLAG_STABLE consistent with PhysicalDisplayId that uses a unique EDID, as well as being stable across reboots when using hardcoded or static unique ID. Add DisplayId.isStable()/isVirtual() interfaces and refactor previous legacy usages. Bug: 339525838 Bug: 137375833 Bug: 194863377 Test: atest libsurfaceflinger_unittest Test: atest libcompositionengine_test Test: atest DisplayIdGeneratorTest Change-Id: I441046f95860bbcaf837468a3c3f5c944225adde
Loading
Please register or sign in to comment