SurfaceFlinger: refresh rate heuristic for TextureView
When an app uses a TextureView (or any other hwui based view) hwui will attach presentation timestamps to each buffer for for implementing its render ahead logic. SurfaceFlinger looks at those timestamps and based on the frame rate it may decide to switch to a refresh rate that better matches the content. When the refresh rate changes, hwui may stop doing render ahead and therefore stop attaching presentation timestamps. The way SurfaceFlinger handles that is by calculating the content refresh rate by looking at the time the buffer was queued. SurfaceFlinger will look at the queue time only if this layer was providing presentation timestamps in the past. Bug: 155710271 Test: Facebook feed playing video Test: YouTube video with 24, 25, 30, 60 fps content Change-Id: I3e981d192ec569087aa16d4c952ef9565d6fb234
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