SF: Support xy scaling for rounded corners
Currently only a single corner radius can be applied on a layer. If the layer's x and y scale do not match, the average is used to scale the corner radius. This can cause visual defects in the rendered rounded corners. This defect can be seen when moving the Camera app to recents. The camera buffer is submitted with a rotation and the layer's x and y scales are used to stretch the buffer to the desired size in portrait mode. Bug: 145094543, 250491108 Test: atest librenderengine_test Test: adb shell wm size 1000x1900 & animate camera app to recents Change-Id: Ie76581eb200a57b847f619f4da0e61758f70dce7 (cherry picked from commit 50c0afe2) Merged-In: Ie76581eb200a57b847f619f4da0e61758f70dce7
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