Use a VBO when drawing blurs
Until now, we were uploading the vertex and uv data for every draw call, this is not great. This CL created a packed vertex buffer, uploads it to the graphics card and reuses it. Test: SurfaceFlinger_tests Test: manual Bug: 149792636 Change-Id: Iee72a9a815a8ea43880a21c1b4c61320dea20dff
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