Loading opengl/libs/Android.mk +17 −17 Original line number Diff line number Diff line Loading @@ -4,6 +4,20 @@ LOCAL_PATH:= $(call my-dir) # Build META EGL library # egl.cfg_config_module := # OpenGL drivers config file ifneq ($(BOARD_EGL_CFG),) include $(CLEAR_VARS) LOCAL_MODULE := egl.cfg LOCAL_MODULE_TAGS := optional LOCAL_MODULE_CLASS := ETC LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG) include $(BUILD_PREBUILT) egl.cfg_config_module := $(LOCAL_MODULE) endif include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ Loading Loading @@ -65,24 +79,10 @@ ifneq ($(MAX_EGL_CACHE_SIZE),) LOCAL_CFLAGS += -DMAX_EGL_CACHE_SIZE=$(MAX_EGL_CACHE_SIZE) endif include $(BUILD_SHARED_LIBRARY) installed_libEGL := $(LOCAL_INSTALLED_MODULE) LOCAL_REQUIRED_MODULES := $(egl.cfg_config_module) egl.cfg_config_module := # OpenGL drivers config file ifneq ($(BOARD_EGL_CFG),) include $(CLEAR_VARS) LOCAL_MODULE := egl.cfg LOCAL_MODULE_TAGS := optional LOCAL_MODULE_CLASS := ETC LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG) include $(BUILD_PREBUILT) # make sure we depend on egl.cfg, so it gets installed $(installed_libEGL): | egl.cfg endif include $(BUILD_SHARED_LIBRARY) ############################################################################### # Build the wrapper OpenGL ES 1.x library Loading Loading
opengl/libs/Android.mk +17 −17 Original line number Diff line number Diff line Loading @@ -4,6 +4,20 @@ LOCAL_PATH:= $(call my-dir) # Build META EGL library # egl.cfg_config_module := # OpenGL drivers config file ifneq ($(BOARD_EGL_CFG),) include $(CLEAR_VARS) LOCAL_MODULE := egl.cfg LOCAL_MODULE_TAGS := optional LOCAL_MODULE_CLASS := ETC LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG) include $(BUILD_PREBUILT) egl.cfg_config_module := $(LOCAL_MODULE) endif include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ Loading Loading @@ -65,24 +79,10 @@ ifneq ($(MAX_EGL_CACHE_SIZE),) LOCAL_CFLAGS += -DMAX_EGL_CACHE_SIZE=$(MAX_EGL_CACHE_SIZE) endif include $(BUILD_SHARED_LIBRARY) installed_libEGL := $(LOCAL_INSTALLED_MODULE) LOCAL_REQUIRED_MODULES := $(egl.cfg_config_module) egl.cfg_config_module := # OpenGL drivers config file ifneq ($(BOARD_EGL_CFG),) include $(CLEAR_VARS) LOCAL_MODULE := egl.cfg LOCAL_MODULE_TAGS := optional LOCAL_MODULE_CLASS := ETC LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG) include $(BUILD_PREBUILT) # make sure we depend on egl.cfg, so it gets installed $(installed_libEGL): | egl.cfg endif include $(BUILD_SHARED_LIBRARY) ############################################################################### # Build the wrapper OpenGL ES 1.x library Loading