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Commit 87c01eda authored by Jeff Brown's avatar Jeff Brown Committed by Android (Google) Code Review
Browse files

Merge "Add support for injecting events into ActivityContainers."

parents 96e495bd f086ddbb
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+1 −0
Original line number Diff line number Diff line
@@ -212,6 +212,7 @@ struct PointerCoords {
    status_t setAxisValue(int32_t axis, float value);

    void scale(float scale);
    void applyOffset(float xOffset, float yOffset);

    inline float getX() const {
        return getAxisValue(AMOTION_EVENT_AXIS_X);
+5 −0
Original line number Diff line number Diff line
@@ -213,6 +213,11 @@ void PointerCoords::scale(float scaleFactor) {
    scaleAxisValue(*this, AMOTION_EVENT_AXIS_TOOL_MINOR, scaleFactor);
}

void PointerCoords::applyOffset(float xOffset, float yOffset) {
    setAxisValue(AMOTION_EVENT_AXIS_X, getX() + xOffset);
    setAxisValue(AMOTION_EVENT_AXIS_Y, getY() + yOffset);
}

#ifdef HAVE_ANDROID_OS
status_t PointerCoords::readFromParcel(Parcel* parcel) {
    bits = parcel->readInt64();
+115 −75
Original line number Diff line number Diff line
@@ -1023,7 +1023,14 @@ void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout
                sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;

                if (windowHandle != NULL) {
                    mTouchState.removeWindow(windowHandle);
                    const InputWindowInfo* info = windowHandle->getInfo();
                    if (info) {
                        ssize_t stateIndex = mTouchStatesByDisplay.indexOfKey(info->displayId);
                        if (stateIndex >= 0) {
                            mTouchStatesByDisplay.editValueAt(stateIndex).removeWindow(
                                    windowHandle);
                        }
                    }
                }

                if (connection->status == Connection::STATUS_NORMAL) {
@@ -1164,11 +1171,21 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
    sp<InputWindowHandle> newHoverWindowHandle;

    bool isSplit = mTouchState.split;
    bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0
            && (mTouchState.deviceId != entry->deviceId
                    || mTouchState.source != entry->source
                    || mTouchState.displayId != displayId);
    // Copy current touch state into mTempTouchState.
    // This state is always reset at the end of this function, so if we don't find state
    // for the specified display then our initial state will be empty.
    const TouchState* oldState = NULL;
    ssize_t oldStateIndex = mTouchStatesByDisplay.indexOfKey(displayId);
    if (oldStateIndex >= 0) {
        oldState = &mTouchStatesByDisplay.valueAt(oldStateIndex);
        mTempTouchState.copyFrom(*oldState);
    }

    bool isSplit = mTempTouchState.split;
    bool switchedDevice = mTempTouchState.deviceId >= 0 && mTempTouchState.displayId >= 0
            && (mTempTouchState.deviceId != entry->deviceId
                    || mTempTouchState.source != entry->source
                    || mTempTouchState.displayId != displayId);
    bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
            || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
            || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
@@ -1178,11 +1195,10 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
    bool wrongDevice = false;
    if (newGesture) {
        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
        if (switchedDevice && mTouchState.down && !down) {
        if (switchedDevice && mTempTouchState.down && !down) {
#if DEBUG_FOCUS
            ALOGD("Dropping event because a pointer for a different device is already down.");
#endif
            mTempTouchState.copyFrom(mTouchState);
            injectionResult = INPUT_EVENT_INJECTION_FAILED;
            switchedDevice = false;
            wrongDevice = true;
@@ -1194,8 +1210,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
        mTempTouchState.source = entry->source;
        mTempTouchState.displayId = displayId;
        isSplit = false;
    } else {
        mTempTouchState.copyFrom(mTouchState);
    }

    if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
@@ -1518,32 +1532,31 @@ Failed:

            if (isHoverAction) {
                // Started hovering, therefore no longer down.
                if (mTouchState.down) {
                if (oldState && oldState->down) {
#if DEBUG_FOCUS
                    ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
#endif
                    *outConflictingPointerActions = true;
                }
                mTouchState.reset();
                mTempTouchState.reset();
                if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
                        || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
                    mTouchState.deviceId = entry->deviceId;
                    mTouchState.source = entry->source;
                    mTouchState.displayId = displayId;
                    mTempTouchState.deviceId = entry->deviceId;
                    mTempTouchState.source = entry->source;
                    mTempTouchState.displayId = displayId;
                }
            } else if (maskedAction == AMOTION_EVENT_ACTION_UP
                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
                // All pointers up or canceled.
                mTouchState.reset();
                mTempTouchState.reset();
            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
                // First pointer went down.
                if (mTouchState.down) {
                if (oldState && oldState->down) {
#if DEBUG_FOCUS
                    ALOGD("Conflicting pointer actions: Down received while already down.");
#endif
                    *outConflictingPointerActions = true;
                }
                mTouchState.copyFrom(mTempTouchState);
            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
                // One pointer went up.
                if (isSplit) {
@@ -1562,12 +1575,20 @@ Failed:
                        i += 1;
                    }
                }
                mTouchState.copyFrom(mTempTouchState);
            } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
                // Discard temporary touch state since it was only valid for this action.
            }

            // Save changes unless the action was scroll in which case the temporary touch
            // state was only valid for this one action.
            if (maskedAction != AMOTION_EVENT_ACTION_SCROLL) {
                if (mTempTouchState.displayId >= 0) {
                    if (oldStateIndex >= 0) {
                        mTouchStatesByDisplay.editValueAt(oldStateIndex).copyFrom(mTempTouchState);
                    } else {
                // Save changes to touch state as-is for all other actions.
                mTouchState.copyFrom(mTempTouchState);
                        mTouchStatesByDisplay.add(displayId, mTempTouchState);
                    }
                } else if (oldStateIndex >= 0) {
                    mTouchStatesByDisplay.removeItemsAt(oldStateIndex);
                }
            }

            // Update hover state.
@@ -2319,7 +2340,7 @@ InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet
            originalMotionEntry->yPrecision,
            originalMotionEntry->downTime,
            originalMotionEntry->displayId,
            splitPointerCount, splitPointerProperties, splitPointerCoords);
            splitPointerCount, splitPointerProperties, splitPointerCoords, 0, 0);

    if (originalMotionEntry->injectionState) {
        splitMotionEntry->injectionState = originalMotionEntry->injectionState;
@@ -2491,7 +2512,7 @@ void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
                args->action, args->flags, args->metaState, args->buttonState,
                args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
                args->displayId,
                args->pointerCount, args->pointerProperties, args->pointerCoords);
                args->pointerCount, args->pointerProperties, args->pointerCoords, 0, 0);

        needWake = enqueueInboundEventLocked(newEntry);
        mLock.unlock();
@@ -2539,7 +2560,7 @@ void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
    }
}

int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
int32_t InputDispatcher::injectInputEvent(const InputEvent* event, int32_t displayId,
        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
        uint32_t policyFlags) {
#if DEBUG_INBOUND_EVENT_DETAILS
@@ -2590,7 +2611,6 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,

    case AINPUT_EVENT_TYPE_MOTION: {
        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
        int32_t displayId = ADISPLAY_ID_DEFAULT;
        int32_t action = motionEvent->getAction();
        size_t pointerCount = motionEvent->getPointerCount();
        const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
@@ -2613,7 +2633,8 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
                motionEvent->getEdgeFlags(),
                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
                motionEvent->getDownTime(), displayId,
                uint32_t(pointerCount), pointerProperties, samplePointerCoords);
                uint32_t(pointerCount), pointerProperties, samplePointerCoords,
                motionEvent->getXOffset(), motionEvent->getYOffset());
        lastInjectedEntry = firstInjectedEntry;
        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
            sampleEventTimes += 1;
@@ -2625,7 +2646,8 @@ int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
                    motionEvent->getEdgeFlags(),
                    motionEvent->getXPrecision(), motionEvent->getYPrecision(),
                    motionEvent->getDownTime(), displayId,
                    uint32_t(pointerCount), pointerProperties, samplePointerCoords);
                    uint32_t(pointerCount), pointerProperties, samplePointerCoords,
                    motionEvent->getXOffset(), motionEvent->getYOffset());
            lastInjectedEntry->next = nextInjectedEntry;
            lastInjectedEntry = nextInjectedEntry;
        }
@@ -2850,8 +2872,10 @@ void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inpu
            mFocusedWindowHandle = newFocusedWindowHandle;
        }

        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
            TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
        for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
            TouchState& state = mTouchStatesByDisplay.editValueAt(d);
            for (size_t i = 0; i < state.windows.size(); i++) {
                TouchedWindow& touchedWindow = state.windows.editItemAt(i);
                if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
#if DEBUG_FOCUS
                    ALOGD("Touched window was removed: %s",
@@ -2865,7 +2889,8 @@ void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inpu
                        synthesizeCancelationEventsForInputChannelLocked(
                                touchedInputChannel, options);
                    }
                mTouchState.windows.removeAt(i--);
                    state.windows.removeAt(i--);
                }
            }
        }

@@ -3006,23 +3031,27 @@ bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
        }

        bool found = false;
        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
            const TouchedWindow& touchedWindow = mTouchState.windows[i];
        for (size_t d = 0; d < mTouchStatesByDisplay.size(); d++) {
            TouchState& state = mTouchStatesByDisplay.editValueAt(d);
            for (size_t i = 0; i < state.windows.size(); i++) {
                const TouchedWindow& touchedWindow = state.windows[i];
                if (touchedWindow.windowHandle == fromWindowHandle) {
                    int32_t oldTargetFlags = touchedWindow.targetFlags;
                    BitSet32 pointerIds = touchedWindow.pointerIds;

                mTouchState.windows.removeAt(i);
                    state.windows.removeAt(i);

                    int32_t newTargetFlags = oldTargetFlags
                            & (InputTarget::FLAG_FOREGROUND
                                    | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
                mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
                    state.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);

                    found = true;
                break;
                    goto Found;
                }
            }
        }
Found:

        if (! found) {
#if DEBUG_FOCUS
@@ -3066,7 +3095,7 @@ void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
    drainInboundQueueLocked();
    resetANRTimeoutsLocked();

    mTouchState.reset();
    mTouchStatesByDisplay.clear();
    mLastHoverWindowHandle.clear();
}

@@ -3101,22 +3130,28 @@ void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
            mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");

    dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
    dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
    dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
    dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
    dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId);
    if (!mTouchState.windows.isEmpty()) {
        dump.append(INDENT "TouchedWindows:\n");
        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
            const TouchedWindow& touchedWindow = mTouchState.windows[i];
            dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
    if (!mTouchStatesByDisplay.isEmpty()) {
        dump.appendFormat(INDENT "TouchStatesByDisplay:\n");
        for (size_t i = 0; i < mTouchStatesByDisplay.size(); i++) {
            const TouchState& state = mTouchStatesByDisplay.valueAt(i);
            dump.appendFormat(INDENT2 "%d: down=%s, split=%s, deviceId=%d, source=0x%08x\n",
                    state.displayId, toString(state.down), toString(state.split),
                    state.deviceId, state.source);
            if (!state.windows.isEmpty()) {
                dump.append(INDENT3 "Windows:\n");
                for (size_t i = 0; i < state.windows.size(); i++) {
                    const TouchedWindow& touchedWindow = state.windows[i];
                    dump.appendFormat(INDENT4 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
                            i, touchedWindow.windowHandle->getName().string(),
                            touchedWindow.pointerIds.value,
                            touchedWindow.targetFlags);
                }
            } else {
        dump.append(INDENT "TouchedWindows: <none>\n");
                dump.append(INDENT3 "Windows: <none>\n");
            }
        }
    } else {
        dump.append(INDENT "TouchStates: <no displays touched>\n");
    }

    if (!mWindowHandles.isEmpty()) {
@@ -3901,7 +3936,8 @@ InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
        int32_t metaState, int32_t buttonState,
        int32_t edgeFlags, float xPrecision, float yPrecision,
        nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
        const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
        const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
        float xOffset, float yOffset) :
        EventEntry(TYPE_MOTION, eventTime, policyFlags),
        eventTime(eventTime),
        deviceId(deviceId), source(source), action(action), flags(flags),
@@ -3911,6 +3947,9 @@ InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
    for (uint32_t i = 0; i < pointerCount; i++) {
        this->pointerProperties[i].copyFrom(pointerProperties[i]);
        this->pointerCoords[i].copyFrom(pointerCoords[i]);
        if (xOffset || yOffset) {
            this->pointerCoords[i].applyOffset(xOffset, yOffset);
        }
    }
}

@@ -4204,7 +4243,8 @@ void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTim
                    memento.flags, 0, 0, 0,
                    memento.xPrecision, memento.yPrecision, memento.downTime,
                    memento.displayId,
                    memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
                    memento.pointerCount, memento.pointerProperties, memento.pointerCoords,
                    0, 0));
        }
    }
}
+5 −4
Original line number Diff line number Diff line
@@ -297,7 +297,7 @@ public:
     *
     * This method may be called on any thread (usually by the input manager).
     */
    virtual int32_t injectInputEvent(const InputEvent* event,
    virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
            uint32_t policyFlags) = 0;

@@ -381,7 +381,7 @@ public:
    virtual void notifySwitch(const NotifySwitchArgs* args);
    virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);

    virtual int32_t injectInputEvent(const InputEvent* event,
    virtual int32_t injectInputEvent(const InputEvent* event, int32_t displayId,
            int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
            uint32_t policyFlags);

@@ -525,7 +525,8 @@ private:
                int32_t metaState, int32_t buttonState, int32_t edgeFlags,
                float xPrecision, float yPrecision,
                nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
                const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
                const PointerProperties* pointerProperties, const PointerCoords* pointerCoords,
                float xOffset, float yOffset);
        virtual void appendDescription(String8& msg) const;

    protected:
@@ -959,7 +960,7 @@ private:
        bool isSlippery() const;
    };

    TouchState mTouchState;
    KeyedVector<int32_t, TouchState> mTouchStatesByDisplay;
    TouchState mTempTouchState;

    // Focused application.
+27 −12
Original line number Diff line number Diff line
@@ -27,6 +27,9 @@ static const nsecs_t ARBITRARY_TIME = 1234;
// An arbitrary device id.
static const int32_t DEVICE_ID = 1;

// An arbitrary display id.
static const int32_t DISPLAY_ID = 0;

// An arbitrary injector pid / uid pair that has permission to inject events.
static const int32_t INJECTOR_PID = 999;
static const int32_t INJECTOR_UID = 1001;
@@ -126,7 +129,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) {
    event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
            /*action*/ -1, 0,
            AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject key events with undefined action.";

@@ -134,7 +138,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) {
    event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD,
            AKEY_EVENT_ACTION_MULTIPLE, 0,
            AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject key events with ACTION_MULTIPLE.";
}
@@ -154,7 +159,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            /*action*/ -1, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ 1, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with undefined action.";

@@ -164,7 +170,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ 1, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with pointer down index too large.";

@@ -173,7 +180,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ 1, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with pointer down index too small.";

@@ -183,7 +191,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ 1, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with pointer up index too large.";

@@ -192,7 +201,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ 1, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with pointer up index too small.";

@@ -201,7 +211,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ 0, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with 0 pointers.";

@@ -209,7 +220,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with more than MAX_POINTERS pointers.";

@@ -219,7 +231,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ 1, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with pointer ids less than 0.";

@@ -228,7 +241,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ 1, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with pointer ids greater than MAX_POINTER_ID.";

@@ -239,7 +253,8 @@ TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) {
            AMOTION_EVENT_ACTION_DOWN, 0, 0, AMETA_NONE, 0, 0, 0, 0, 0,
            ARBITRARY_TIME, ARBITRARY_TIME,
            /*pointerCount*/ 2, pointerProperties, pointerCoords);
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(&event,
    ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent(
            &event, DISPLAY_ID,
            INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0))
            << "Should reject motion events with duplicate pointer ids.";
}