Toolkit touch boost to per-uid in sf scheduler
Fix where the toolkit touchboost ("HighHint" category) is ignored by ExplicitDefault frameRate# vote **only** if it has the same UID (app). - App that setFrameRate(#, default compatibility) still disables touch boost - Fixes cases such as game with setFrameRate(#, default) but HighHint touch on other app e.g. notification shade. The HighHint touch on notification shade should boost, while the game has frame rate override. Bug: 372531483 Flag: EXEMPT bugfix Test: Manual with game 30 Default and notification shade Test: atest libsurfaceflinger_unittest Change-Id: I4c85abe1aad053c3692ffad3e571d8a74ee02227
Loading
Please register or sign in to comment