Use empty frame for input when layer bounds is invalid
Fixed a few issues: 1. Return INVALID_RECT for size if there's no buffer for BLAST. This was already done in BufferQueueLayer. This ensures we don't assume the layer has a valid size when there's no buffer 2. Don't transform invalid layer bounds in fillInputInfo since it could result in sending a valid frame when the layer actually has no bounds. Instead just set input frame to empty, reset the transform, and return early. Test: Window with no width or height doesn't get untrusted touch Test: InputSurfacesTest Fixes: 173297887 Change-Id: I191d411b0f83ce57b6fdc20a1def8070110d418b
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