Add ANativeWindow_getBuffersDefaultDataSpace()
This is useful for ANGLE (OpenGL ES implementation layered on top of Vulkan) which needs to the know the default dataspace to pass along to Vulkan when creating a surface/swapchain for an ANativeWindow. See http://aosp/q/topic:cuttlefish-angle-colorspace Bug: b/229286407 Test: lunch aosp_cf_x86_64_phone-userdebug && m && cts -m CtsMediaCodecTestCases Change-Id: Ie7a0c4b4f409f730f5c70bd88485644cfa03f10d
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