ui: Refactor stable ID generation for GPU virtual displays
This is a partial port of http://ag/17832464 for main. Use ftl::stable_hash to generate stable ID from uniqueId for GPU virtual displays. This allows FLAG_STABLE consistent with PhysicalDisplayId that uses a unique EDID, as well as being stable across reboots when using hardcoded or static unique ID. Add DisplayId.isStable()/isVirtual() interfaces and refactor previous legacy usages. Bug: 339525838 Bug: 137375833 Bug: 194863377 Test: atest libsurfaceflinger_unittest Test: atest DisplayId_test Flag: EXEMPT refactor Change-Id: I54f4d3803c8c23266a3461660146af7ae017e4be
Loading
Please register or sign in to comment