SurfaceFlinger: tune FPS detection logic
Keep 200ms of history for layer instead of 100ms to accomodate scenarios of YouTube playing music and renders at ~6Hz. In addition, change the way layers are considered relevant for fps detection to have a time based mechanism as well. Going by frame number only makes slow layers to become relevant too late. Fixes: 135009095 Test: YouTube playing music Change-Id: Id38290e453111c5cfd4a23383b36b6862c2dd386
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