Loading services/surfaceflinger/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -11,6 +11,7 @@ LOCAL_SRC_FILES:= \ LayerDim.cpp \ LayerScreenshot.cpp \ DisplayHardware/FramebufferSurface.cpp \ DisplayHardware/GraphicBufferAlloc.cpp \ DisplayHardware/HWComposer.cpp \ DisplayHardware/PowerHAL.cpp \ GLExtensions.cpp \ Loading services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp +1 −12 Original line number Diff line number Diff line Loading @@ -33,24 +33,13 @@ #include <ui/GraphicBuffer.h> #include "DisplayHardware/FramebufferSurface.h" #include "DisplayHardware/GraphicBufferAlloc.h" #include "DisplayHardware/HWComposer.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- class GraphicBufferAlloc : public BnGraphicBufferAlloc { public: GraphicBufferAlloc() { }; virtual ~GraphicBufferAlloc() { }; virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); return graphicBuffer; } }; /* * This implements the (main) framebuffer management. This class is used * mostly by SurfaceFlinger, but also by command line GL application. Loading services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.cpp 0 → 100644 +53 −0 Original line number Diff line number Diff line /* ** ** Copyright 2012 The Android Open Source Project ** ** Licensed under the Apache License Version 2.0(the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing software ** distributed under the License is distributed on an "AS IS" BASIS ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include <cutils/log.h> #include <ui/GraphicBuffer.h> #include "DisplayHardware/GraphicBufferAlloc.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- GraphicBufferAlloc::GraphicBufferAlloc() { } GraphicBufferAlloc::~GraphicBufferAlloc() { } sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); status_t err = graphicBuffer->initCheck(); *error = err; if (err != 0 || graphicBuffer->handle == 0) { if (err == NO_MEMORY) { GraphicBuffer::dumpAllocationsToSystemLog(); } ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " "failed (%s), handle=%p", w, h, strerror(-err), graphicBuffer->handle); return 0; } return graphicBuffer; } // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.h 0 → 100644 +44 −0 Original line number Diff line number Diff line /* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H #define ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H #include <stdint.h> #include <sys/types.h> #include <gui/IGraphicBufferAlloc.h> #include <ui/PixelFormat.h> #include <utils/Errors.h> namespace android { // --------------------------------------------------------------------------- class GraphicBuffer; class GraphicBufferAlloc : public BnGraphicBufferAlloc { public: GraphicBufferAlloc(); virtual ~GraphicBufferAlloc(); virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error); }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H services/surfaceflinger/SurfaceFlinger.cpp +1 −23 Original line number Diff line number Diff line Loading @@ -63,6 +63,7 @@ #include "SurfaceFlinger.h" #include "DisplayHardware/FramebufferSurface.h" #include "DisplayHardware/GraphicBufferAlloc.h" #include "DisplayHardware/HWComposer.h" Loading Loading @@ -2548,27 +2549,4 @@ SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayTyp // --------------------------------------------------------------------------- GraphicBufferAlloc::GraphicBufferAlloc() {} GraphicBufferAlloc::~GraphicBufferAlloc() {} sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); status_t err = graphicBuffer->initCheck(); *error = err; if (err != 0 || graphicBuffer->handle == 0) { if (err == NO_MEMORY) { GraphicBuffer::dumpAllocationsToSystemLog(); } ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " "failed (%s), handle=%p", w, h, strerror(-err), graphicBuffer->handle); return 0; } return graphicBuffer; } // --------------------------------------------------------------------------- }; // namespace android Loading
services/surfaceflinger/Android.mk +1 −0 Original line number Diff line number Diff line Loading @@ -11,6 +11,7 @@ LOCAL_SRC_FILES:= \ LayerDim.cpp \ LayerScreenshot.cpp \ DisplayHardware/FramebufferSurface.cpp \ DisplayHardware/GraphicBufferAlloc.cpp \ DisplayHardware/HWComposer.cpp \ DisplayHardware/PowerHAL.cpp \ GLExtensions.cpp \ Loading
services/surfaceflinger/DisplayHardware/FramebufferSurface.cpp +1 −12 Original line number Diff line number Diff line Loading @@ -33,24 +33,13 @@ #include <ui/GraphicBuffer.h> #include "DisplayHardware/FramebufferSurface.h" #include "DisplayHardware/GraphicBufferAlloc.h" #include "DisplayHardware/HWComposer.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- class GraphicBufferAlloc : public BnGraphicBufferAlloc { public: GraphicBufferAlloc() { }; virtual ~GraphicBufferAlloc() { }; virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); return graphicBuffer; } }; /* * This implements the (main) framebuffer management. This class is used * mostly by SurfaceFlinger, but also by command line GL application. Loading
services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.cpp 0 → 100644 +53 −0 Original line number Diff line number Diff line /* ** ** Copyright 2012 The Android Open Source Project ** ** Licensed under the Apache License Version 2.0(the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing software ** distributed under the License is distributed on an "AS IS" BASIS ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include <cutils/log.h> #include <ui/GraphicBuffer.h> #include "DisplayHardware/GraphicBufferAlloc.h" // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- GraphicBufferAlloc::GraphicBufferAlloc() { } GraphicBufferAlloc::~GraphicBufferAlloc() { } sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); status_t err = graphicBuffer->initCheck(); *error = err; if (err != 0 || graphicBuffer->handle == 0) { if (err == NO_MEMORY) { GraphicBuffer::dumpAllocationsToSystemLog(); } ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " "failed (%s), handle=%p", w, h, strerror(-err), graphicBuffer->handle); return 0; } return graphicBuffer; } // ---------------------------------------------------------------------------- }; // namespace android // ----------------------------------------------------------------------------
services/surfaceflinger/DisplayHardware/GraphicBufferAlloc.h 0 → 100644 +44 −0 Original line number Diff line number Diff line /* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H #define ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H #include <stdint.h> #include <sys/types.h> #include <gui/IGraphicBufferAlloc.h> #include <ui/PixelFormat.h> #include <utils/Errors.h> namespace android { // --------------------------------------------------------------------------- class GraphicBuffer; class GraphicBufferAlloc : public BnGraphicBufferAlloc { public: GraphicBufferAlloc(); virtual ~GraphicBufferAlloc(); virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error); }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H
services/surfaceflinger/SurfaceFlinger.cpp +1 −23 Original line number Diff line number Diff line Loading @@ -63,6 +63,7 @@ #include "SurfaceFlinger.h" #include "DisplayHardware/FramebufferSurface.h" #include "DisplayHardware/GraphicBufferAlloc.h" #include "DisplayHardware/HWComposer.h" Loading Loading @@ -2548,27 +2549,4 @@ SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayTyp // --------------------------------------------------------------------------- GraphicBufferAlloc::GraphicBufferAlloc() {} GraphicBufferAlloc::~GraphicBufferAlloc() {} sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, status_t* error) { sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); status_t err = graphicBuffer->initCheck(); *error = err; if (err != 0 || graphicBuffer->handle == 0) { if (err == NO_MEMORY) { GraphicBuffer::dumpAllocationsToSystemLog(); } ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) " "failed (%s), handle=%p", w, h, strerror(-err), graphicBuffer->handle); return 0; } return graphicBuffer; } // --------------------------------------------------------------------------- }; // namespace android