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Commit f33e4b6f authored by Mathias Agopian's avatar Mathias Agopian
Browse files

GraphicBufferAlloc class was declared twice

this was confusing because the one in FramebufferSurface
wasn't in fact being used

Change-Id: Ied45aec20d804cfbe52440f9b2f2852a85c757cf
parent 70f93fb5
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+1 −0
Original line number Original line Diff line number Diff line
@@ -11,6 +11,7 @@ LOCAL_SRC_FILES:= \
    LayerDim.cpp                            \
    LayerDim.cpp                            \
    LayerScreenshot.cpp                     \
    LayerScreenshot.cpp                     \
    DisplayHardware/FramebufferSurface.cpp  \
    DisplayHardware/FramebufferSurface.cpp  \
    DisplayHardware/GraphicBufferAlloc.cpp  \
    DisplayHardware/HWComposer.cpp          \
    DisplayHardware/HWComposer.cpp          \
    DisplayHardware/PowerHAL.cpp            \
    DisplayHardware/PowerHAL.cpp            \
    GLExtensions.cpp                        \
    GLExtensions.cpp                        \
+1 −12
Original line number Original line Diff line number Diff line
@@ -33,24 +33,13 @@
#include <ui/GraphicBuffer.h>
#include <ui/GraphicBuffer.h>


#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/GraphicBufferAlloc.h"
#include "DisplayHardware/HWComposer.h"
#include "DisplayHardware/HWComposer.h"


// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
namespace android {
namespace android {
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------


class GraphicBufferAlloc : public BnGraphicBufferAlloc {
public:
    GraphicBufferAlloc() { };
    virtual ~GraphicBufferAlloc() { };
    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
            PixelFormat format, uint32_t usage, status_t* error) {
        sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
        return graphicBuffer;
    }
};


/*
/*
 * This implements the (main) framebuffer management. This class is used
 * This implements the (main) framebuffer management. This class is used
 * mostly by SurfaceFlinger, but also by command line GL application.
 * mostly by SurfaceFlinger, but also by command line GL application.
+53 −0
Original line number Original line Diff line number Diff line
/*
 **
 ** Copyright 2012 The Android Open Source Project
 **
 ** Licensed under the Apache License Version 2.0(the "License");
 ** you may not use this file except in compliance with the License.
 ** You may obtain a copy of the License at
 **
 **     http://www.apache.org/licenses/LICENSE-2.0
 **
 ** Unless required by applicable law or agreed to in writing software
 ** distributed under the License is distributed on an "AS IS" BASIS
 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
 ** See the License for the specific language governing permissions and
 ** limitations under the License.
 */

#include <cutils/log.h>

#include <ui/GraphicBuffer.h>

#include "DisplayHardware/GraphicBufferAlloc.h"

// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------

GraphicBufferAlloc::GraphicBufferAlloc() {
}

GraphicBufferAlloc::~GraphicBufferAlloc() {
}

sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
        PixelFormat format, uint32_t usage, status_t* error) {
    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
    status_t err = graphicBuffer->initCheck();
    *error = err;
    if (err != 0 || graphicBuffer->handle == 0) {
        if (err == NO_MEMORY) {
            GraphicBuffer::dumpAllocationsToSystemLog();
        }
        ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
             "failed (%s), handle=%p",
                w, h, strerror(-err), graphicBuffer->handle);
        return 0;
    }
    return graphicBuffer;
}

// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------
+44 −0
Original line number Original line Diff line number Diff line
/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H
#define ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H

#include <stdint.h>
#include <sys/types.h>

#include <gui/IGraphicBufferAlloc.h>
#include <ui/PixelFormat.h>
#include <utils/Errors.h>

namespace android {
// ---------------------------------------------------------------------------

class GraphicBuffer;

class GraphicBufferAlloc : public BnGraphicBufferAlloc {
public:
    GraphicBufferAlloc();
    virtual ~GraphicBufferAlloc();
    virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
        PixelFormat format, uint32_t usage, status_t* error);
};


// ---------------------------------------------------------------------------
}; // namespace android

#endif // ANDROID_SF_GRAPHIC_BUFFER_ALLOC_H
+1 −23
Original line number Original line Diff line number Diff line
@@ -63,6 +63,7 @@
#include "SurfaceFlinger.h"
#include "SurfaceFlinger.h"


#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/FramebufferSurface.h"
#include "DisplayHardware/GraphicBufferAlloc.h"
#include "DisplayHardware/HWComposer.h"
#include "DisplayHardware/HWComposer.h"




@@ -2548,27 +2549,4 @@ SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayTyp


// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------


GraphicBufferAlloc::GraphicBufferAlloc() {}

GraphicBufferAlloc::~GraphicBufferAlloc() {}

sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h,
        PixelFormat format, uint32_t usage, status_t* error) {
    sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
    status_t err = graphicBuffer->initCheck();
    *error = err;
    if (err != 0 || graphicBuffer->handle == 0) {
        if (err == NO_MEMORY) {
            GraphicBuffer::dumpAllocationsToSystemLog();
        }
        ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%d, h=%d) "
             "failed (%s), handle=%p",
                w, h, strerror(-err), graphicBuffer->handle);
        return 0;
    }
    return graphicBuffer;
}

// ---------------------------------------------------------------------------

}; // namespace android
}; // namespace android
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