Loading services/surfaceflinger/SurfaceFlinger.cpp +125 −120 Original line number Diff line number Diff line Loading @@ -2646,6 +2646,61 @@ status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, return res; } void SurfaceFlinger::renderScreenImplLocked( const sp<const DisplayDevice>& hw, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ, bool yswap) { ATRACE_CALL(); // get screen geometry const uint32_t hw_w = hw->getWidth(); const uint32_t hw_h = hw->getHeight(); const bool filtering = reqWidth != hw_w || reqWidth != hw_h; // make sure to clear all GL error flags while ( glGetError() != GL_NO_ERROR ) ; // set-up our viewport glViewport(0, 0, reqWidth, reqHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (yswap) glOrthof(0, hw_w, hw_h, 0, 0, 1); else glOrthof(0, hw_w, 0, hw_h, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // redraw the screen entirely... glDisable(GL_SCISSOR_TEST); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glDisable(GL_TEXTURE_EXTERNAL_OES); glDisable(GL_TEXTURE_2D); const LayerVector& layers( mDrawingState.layersSortedByZ ); const size_t count = layers.size(); for (size_t i=0 ; i<count ; ++i) { const sp<Layer>& layer(layers[i]); const Layer::State& state(layer->drawingState()); if (state.layerStack == hw->getLayerStack()) { if (state.z >= minLayerZ && state.z <= maxLayerZ) { if (layer->isVisible()) { if (filtering) layer->setFiltering(true); layer->draw(hw); if (filtering) layer->setFiltering(false); } } } } // compositionComplete is needed for older driver hw->compositionComplete(); } status_t SurfaceFlinger::captureScreenImplLocked( const sp<const DisplayDevice>& hw, const sp<IGraphicBufferProducer>& producer, Loading @@ -2672,7 +2727,6 @@ status_t SurfaceFlinger::captureScreenImplLocked( reqWidth = (!reqWidth) ? hw_w : reqWidth; reqHeight = (!reqHeight) ? hw_h : reqHeight; const bool filtering = reqWidth != hw_w || reqWidth != hw_h; // Create a surface to render into sp<Surface> surface = new Surface(producer); Loading @@ -2697,41 +2751,7 @@ status_t SurfaceFlinger::captureScreenImplLocked( return BAD_VALUE; } // make sure to clear all GL error flags while ( glGetError() != GL_NO_ERROR ) ; // set-up our viewport glViewport(0, 0, reqWidth, reqHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, hw_w, 0, hw_h, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // redraw the screen entirely... glDisable(GL_TEXTURE_EXTERNAL_OES); glDisable(GL_TEXTURE_2D); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); const LayerVector& layers( mDrawingState.layersSortedByZ ); const size_t count = layers.size(); for (size_t i=0 ; i<count ; ++i) { const sp<Layer>& layer(layers[i]); const Layer::State& state(layer->drawingState()); if (state.layerStack == hw->getLayerStack()) { if (state.z >= minLayerZ && state.z <= maxLayerZ) { if (layer->isVisible()) { if (filtering) layer->setFiltering(true); layer->draw(hw); if (filtering) layer->setFiltering(false); } } } } // compositionComplete is needed for older driver hw->compositionComplete(); renderScreenImplLocked(hw, reqWidth, reqHeight, minLayerZ, maxLayerZ, false); // and finishing things up... if (eglSwapBuffers(mEGLDisplay, eglSurface) != EGL_TRUE) { Loading Loading @@ -2759,83 +2779,68 @@ status_t SurfaceFlinger::captureScreenImplCpuConsumerLocked( return INVALID_OPERATION; } // create the texture that will receive the screenshot, later we'll // attach a FBO to it so we can call glReadPixels(). GLuint tname; glGenTextures(1, &tname); glBindTexture(GL_TEXTURE_2D, tname); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // get screen geometry const uint32_t hw_w = hw->getWidth(); const uint32_t hw_h = hw->getHeight(); // if we have secure windows on this display, never allow the screen capture if (hw->getSecureLayerVisible()) { ALOGW("FB is protected: PERMISSION_DENIED"); return PERMISSION_DENIED; } if ((reqWidth > hw_w) || (reqHeight > hw_h)) { ALOGE("size mismatch (%d, %d) > (%d, %d)", reqWidth, reqHeight, hw_w, hw_h); return BAD_VALUE; } // the GLConsumer will provide the BufferQueue sp<GLConsumer> consumer = new GLConsumer(tname, true, GL_TEXTURE_2D); consumer->getBufferQueue()->setDefaultBufferFormat(HAL_PIXEL_FORMAT_RGBA_8888); reqWidth = (!reqWidth) ? hw_w : reqWidth; reqHeight = (!reqHeight) ? hw_h : reqHeight; // call the new screenshot taking code, passing a BufferQueue to it status_t result = captureScreenImplLocked(hw, consumer->getBufferQueue(), reqWidth, reqHeight, minLayerZ, maxLayerZ); GLuint tname; glGenRenderbuffersOES(1, &tname); glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight); if (result == NO_ERROR) { result = consumer->updateTexImage(); if (result == NO_ERROR) { // create a FBO GLuint name; glGenFramebuffersOES(1, &name); glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); reqWidth = consumer->getCurrentBuffer()->getWidth(); reqHeight = consumer->getCurrentBuffer()->getHeight(); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); { // in this block we render the screenshot into the // CpuConsumer using glReadPixels from our GLConsumer, // Some older drivers don't support the GL->CPU path so status_t result = NO_ERROR; if (status == GL_FRAMEBUFFER_COMPLETE_OES) { renderScreenImplLocked(hw, reqWidth, reqHeight, minLayerZ, maxLayerZ, true); // Below we render the screenshot into the // CpuConsumer using glReadPixels from our FBO. // Some older drivers don't support the GL->CPU path so we // have to wrap it with a CPU->CPU path, which is what // glReadPixels essentially is // glReadPixels essentially is. sp<Surface> sur = new Surface(producer); ANativeWindow* window = sur.get(); ANativeWindowBuffer* buffer; void* vaddr; if (native_window_api_connect(window, NATIVE_WINDOW_API_CPU) == NO_ERROR) { if (native_window_api_connect(window, NATIVE_WINDOW_API_CPU) == NO_ERROR) { int err = 0; err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); err |= native_window_set_usage(window, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); if (err == NO_ERROR) { if (native_window_dequeue_buffer_and_wait(window, &buffer) == NO_ERROR) { sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer); if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) { if (buffer->stride != int(reqWidth)) { // we're unlucky here, glReadPixels is // not able to deal with a stride not // equal to the width. uint32_t* tmp = new uint32_t[reqWidth*reqHeight]; if (tmp != NULL) { glReadPixels(0, 0, reqWidth, reqHeight, GL_RGBA, GL_UNSIGNED_BYTE, tmp); for (size_t y=0 ; y<reqHeight ; y++) { memcpy((uint32_t*)vaddr + y*buffer->stride, tmp + y*reqWidth, reqWidth*4); } delete [] tmp; } } else { glReadPixels(0, 0, reqWidth, reqHeight, ANativeWindowBuffer* buffer; if (native_window_dequeue_buffer_and_wait(window, &buffer) == NO_ERROR) { sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer); void* vaddr; if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) { glReadPixels(0, 0, buffer->stride, reqHeight, GL_RGBA, GL_UNSIGNED_BYTE, vaddr); } buf->unlock(); } window->queueBuffer(window, buffer, -1); Loading @@ -2843,18 +2848,18 @@ status_t SurfaceFlinger::captureScreenImplCpuConsumerLocked( } native_window_api_disconnect(window, NATIVE_WINDOW_API_CPU); } } else { ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES while taking screenshot"); result = INVALID_OPERATION; } // back to main framebuffer glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glDeleteRenderbuffersOES(1, &tname); glDeleteFramebuffersOES(1, &name); } } glDeleteTextures(1, &tname); DisplayDevice::makeCurrent(mEGLDisplay, getDefaultDisplayDevice(), mEGLContext); DisplayDevice::setViewportAndProjection(hw); return result; } Loading services/surfaceflinger/SurfaceFlinger.h +6 −0 Original line number Diff line number Diff line Loading @@ -288,6 +288,12 @@ private: void startBootAnim(); void renderScreenImplLocked( const sp<const DisplayDevice>& hw, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ, bool yswap); status_t captureScreenImplLocked( const sp<const DisplayDevice>& hw, const sp<IGraphicBufferProducer>& producer, Loading Loading
services/surfaceflinger/SurfaceFlinger.cpp +125 −120 Original line number Diff line number Diff line Loading @@ -2646,6 +2646,61 @@ status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, return res; } void SurfaceFlinger::renderScreenImplLocked( const sp<const DisplayDevice>& hw, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ, bool yswap) { ATRACE_CALL(); // get screen geometry const uint32_t hw_w = hw->getWidth(); const uint32_t hw_h = hw->getHeight(); const bool filtering = reqWidth != hw_w || reqWidth != hw_h; // make sure to clear all GL error flags while ( glGetError() != GL_NO_ERROR ) ; // set-up our viewport glViewport(0, 0, reqWidth, reqHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (yswap) glOrthof(0, hw_w, hw_h, 0, 0, 1); else glOrthof(0, hw_w, 0, hw_h, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // redraw the screen entirely... glDisable(GL_SCISSOR_TEST); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glDisable(GL_TEXTURE_EXTERNAL_OES); glDisable(GL_TEXTURE_2D); const LayerVector& layers( mDrawingState.layersSortedByZ ); const size_t count = layers.size(); for (size_t i=0 ; i<count ; ++i) { const sp<Layer>& layer(layers[i]); const Layer::State& state(layer->drawingState()); if (state.layerStack == hw->getLayerStack()) { if (state.z >= minLayerZ && state.z <= maxLayerZ) { if (layer->isVisible()) { if (filtering) layer->setFiltering(true); layer->draw(hw); if (filtering) layer->setFiltering(false); } } } } // compositionComplete is needed for older driver hw->compositionComplete(); } status_t SurfaceFlinger::captureScreenImplLocked( const sp<const DisplayDevice>& hw, const sp<IGraphicBufferProducer>& producer, Loading @@ -2672,7 +2727,6 @@ status_t SurfaceFlinger::captureScreenImplLocked( reqWidth = (!reqWidth) ? hw_w : reqWidth; reqHeight = (!reqHeight) ? hw_h : reqHeight; const bool filtering = reqWidth != hw_w || reqWidth != hw_h; // Create a surface to render into sp<Surface> surface = new Surface(producer); Loading @@ -2697,41 +2751,7 @@ status_t SurfaceFlinger::captureScreenImplLocked( return BAD_VALUE; } // make sure to clear all GL error flags while ( glGetError() != GL_NO_ERROR ) ; // set-up our viewport glViewport(0, 0, reqWidth, reqHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, hw_w, 0, hw_h, 0, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // redraw the screen entirely... glDisable(GL_TEXTURE_EXTERNAL_OES); glDisable(GL_TEXTURE_2D); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); const LayerVector& layers( mDrawingState.layersSortedByZ ); const size_t count = layers.size(); for (size_t i=0 ; i<count ; ++i) { const sp<Layer>& layer(layers[i]); const Layer::State& state(layer->drawingState()); if (state.layerStack == hw->getLayerStack()) { if (state.z >= minLayerZ && state.z <= maxLayerZ) { if (layer->isVisible()) { if (filtering) layer->setFiltering(true); layer->draw(hw); if (filtering) layer->setFiltering(false); } } } } // compositionComplete is needed for older driver hw->compositionComplete(); renderScreenImplLocked(hw, reqWidth, reqHeight, minLayerZ, maxLayerZ, false); // and finishing things up... if (eglSwapBuffers(mEGLDisplay, eglSurface) != EGL_TRUE) { Loading Loading @@ -2759,83 +2779,68 @@ status_t SurfaceFlinger::captureScreenImplCpuConsumerLocked( return INVALID_OPERATION; } // create the texture that will receive the screenshot, later we'll // attach a FBO to it so we can call glReadPixels(). GLuint tname; glGenTextures(1, &tname); glBindTexture(GL_TEXTURE_2D, tname); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // get screen geometry const uint32_t hw_w = hw->getWidth(); const uint32_t hw_h = hw->getHeight(); // if we have secure windows on this display, never allow the screen capture if (hw->getSecureLayerVisible()) { ALOGW("FB is protected: PERMISSION_DENIED"); return PERMISSION_DENIED; } if ((reqWidth > hw_w) || (reqHeight > hw_h)) { ALOGE("size mismatch (%d, %d) > (%d, %d)", reqWidth, reqHeight, hw_w, hw_h); return BAD_VALUE; } // the GLConsumer will provide the BufferQueue sp<GLConsumer> consumer = new GLConsumer(tname, true, GL_TEXTURE_2D); consumer->getBufferQueue()->setDefaultBufferFormat(HAL_PIXEL_FORMAT_RGBA_8888); reqWidth = (!reqWidth) ? hw_w : reqWidth; reqHeight = (!reqHeight) ? hw_h : reqHeight; // call the new screenshot taking code, passing a BufferQueue to it status_t result = captureScreenImplLocked(hw, consumer->getBufferQueue(), reqWidth, reqHeight, minLayerZ, maxLayerZ); GLuint tname; glGenRenderbuffersOES(1, &tname); glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, reqWidth, reqHeight); if (result == NO_ERROR) { result = consumer->updateTexImage(); if (result == NO_ERROR) { // create a FBO GLuint name; glGenFramebuffersOES(1, &name); glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); reqWidth = consumer->getCurrentBuffer()->getWidth(); reqHeight = consumer->getCurrentBuffer()->getHeight(); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); { // in this block we render the screenshot into the // CpuConsumer using glReadPixels from our GLConsumer, // Some older drivers don't support the GL->CPU path so status_t result = NO_ERROR; if (status == GL_FRAMEBUFFER_COMPLETE_OES) { renderScreenImplLocked(hw, reqWidth, reqHeight, minLayerZ, maxLayerZ, true); // Below we render the screenshot into the // CpuConsumer using glReadPixels from our FBO. // Some older drivers don't support the GL->CPU path so we // have to wrap it with a CPU->CPU path, which is what // glReadPixels essentially is // glReadPixels essentially is. sp<Surface> sur = new Surface(producer); ANativeWindow* window = sur.get(); ANativeWindowBuffer* buffer; void* vaddr; if (native_window_api_connect(window, NATIVE_WINDOW_API_CPU) == NO_ERROR) { if (native_window_api_connect(window, NATIVE_WINDOW_API_CPU) == NO_ERROR) { int err = 0; err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight); err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888); err |= native_window_set_usage(window, GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); if (err == NO_ERROR) { if (native_window_dequeue_buffer_and_wait(window, &buffer) == NO_ERROR) { sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer); if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) { if (buffer->stride != int(reqWidth)) { // we're unlucky here, glReadPixels is // not able to deal with a stride not // equal to the width. uint32_t* tmp = new uint32_t[reqWidth*reqHeight]; if (tmp != NULL) { glReadPixels(0, 0, reqWidth, reqHeight, GL_RGBA, GL_UNSIGNED_BYTE, tmp); for (size_t y=0 ; y<reqHeight ; y++) { memcpy((uint32_t*)vaddr + y*buffer->stride, tmp + y*reqWidth, reqWidth*4); } delete [] tmp; } } else { glReadPixels(0, 0, reqWidth, reqHeight, ANativeWindowBuffer* buffer; if (native_window_dequeue_buffer_and_wait(window, &buffer) == NO_ERROR) { sp<GraphicBuffer> buf = static_cast<GraphicBuffer*>(buffer); void* vaddr; if (buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, &vaddr) == NO_ERROR) { glReadPixels(0, 0, buffer->stride, reqHeight, GL_RGBA, GL_UNSIGNED_BYTE, vaddr); } buf->unlock(); } window->queueBuffer(window, buffer, -1); Loading @@ -2843,18 +2848,18 @@ status_t SurfaceFlinger::captureScreenImplCpuConsumerLocked( } native_window_api_disconnect(window, NATIVE_WINDOW_API_CPU); } } else { ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES while taking screenshot"); result = INVALID_OPERATION; } // back to main framebuffer glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glDeleteRenderbuffersOES(1, &tname); glDeleteFramebuffersOES(1, &name); } } glDeleteTextures(1, &tname); DisplayDevice::makeCurrent(mEGLDisplay, getDefaultDisplayDevice(), mEGLContext); DisplayDevice::setViewportAndProjection(hw); return result; } Loading
services/surfaceflinger/SurfaceFlinger.h +6 −0 Original line number Diff line number Diff line Loading @@ -288,6 +288,12 @@ private: void startBootAnim(); void renderScreenImplLocked( const sp<const DisplayDevice>& hw, uint32_t reqWidth, uint32_t reqHeight, uint32_t minLayerZ, uint32_t maxLayerZ, bool yswap); status_t captureScreenImplLocked( const sp<const DisplayDevice>& hw, const sp<IGraphicBufferProducer>& producer, Loading