Loading include/gui/BufferQueue.h +193 −101 Original line number Diff line number Diff line Loading @@ -48,7 +48,7 @@ public: // ConsumerListener is the interface through which the BufferQueue notifies // the consumer of events that the consumer may wish to react to. Because // the consumer will generally have a mutex that is locked during calls from // teh consumer to the BufferQueue, these calls from the BufferQueue to the // the consumer to the BufferQueue, these calls from the BufferQueue to the // consumer *MUST* be called only when the BufferQueue mutex is NOT locked. struct ConsumerListener : public virtual RefBase { // onFrameAvailable is called from queueBuffer each time an additional Loading Loading @@ -104,66 +104,127 @@ public: const sp<IGraphicBufferAlloc>& allocator = NULL); virtual ~BufferQueue(); // Query native window attributes. The "what" values are enumerated in // window.h (e.g. NATIVE_WINDOW_FORMAT). virtual int query(int what, int* value); // setBufferCount updates the number of available buffer slots. After // calling this all buffer slots are both unallocated and owned by the // BufferQueue object (i.e. they are not owned by the client). // setBufferCount updates the number of available buffer slots. If this // method succeeds, buffer slots will be both unallocated and owned by // the BufferQueue object (i.e. they are not owned by the producer or // consumer). // // This will fail if the producer has dequeued any buffers, or if // bufferCount is invalid. bufferCount must generally be a value // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS // (inclusive). It may also be set to zero (the default) to indicate // that the producer does not wish to set a value. The minimum value // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, // ...). // // This may only be called by the producer. The consumer will be told // to discard buffers through the onBuffersReleased callback. virtual status_t setBufferCount(int bufferCount); // requestBuffer returns the GraphicBuffer for slot N. // // In normal operation, this is called the first time slot N is returned // by dequeueBuffer. It must be called again if dequeueBuffer returns // flags indicating that previously-returned buffers are no longer valid. virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); // dequeueBuffer gets the next buffer slot index for the client to use. If a // buffer slot is available then that slot index is written to the location // pointed to by the buf argument and a status of OK is returned. If no // slot is available then a status of -EBUSY is returned and buf is // dequeueBuffer gets the next buffer slot index for the producer to use. // If a buffer slot is available then that slot index is written to the // location pointed to by the buf argument and a status of OK is returned. // If no slot is available then a status of -EBUSY is returned and buf is // unmodified. // // The fence parameter will be updated to hold the fence associated with // the buffer. The contents of the buffer must not be overwritten until the // fence signals. If the fence is NULL, the buffer may be written // immediately. // fence signals. If the fence is Fence::NO_FENCE, the buffer may be // written immediately. // // The width and height parameters must be no greater than the minimum of // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). // An error due to invalid dimensions might not be reported until // updateTexImage() is called. // updateTexImage() is called. If width and height are both zero, the // default values specified by setDefaultBufferSize() are used instead. // // The pixel formats are enumerated in graphics.h, e.g. // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format // will be used. // // The usage argument specifies gralloc buffer usage flags. The values // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These // will be merged with the usage flags specified by setConsumerUsageBits. // // The return value may be a negative error value or a non-negative // collection of flags. If the flags are set, the return values are // valid, but additional actions must be performed. // // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the // producer must discard cached GraphicBuffer references for the slot // returned in buf. // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer // must discard cached GraphicBuffer references for all slots. // // In both cases, the producer will need to call requestBuffer to get a // GraphicBuffer handle for the returned slot. virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, uint32_t width, uint32_t height, uint32_t format, uint32_t usage); // queueBuffer returns a filled buffer to the BufferQueue. In addition, a // timestamp must be provided for the buffer. The timestamp is in // queueBuffer returns a filled buffer to the BufferQueue. // // Additional data is provided in the QueueBufferInput struct. Notably, // a timestamp must be provided for the buffer. The timestamp is in // nanoseconds, and must be monotonically increasing. Its other semantics // (zero point, etc) are client-dependent and should be documented by the // client. // (zero point, etc) are producer-specific and should be documented by the // producer. // // The caller may provide a fence that signals when all rendering // operations have completed. Alternatively, NO_FENCE may be used, // indicating that the buffer is ready immediately. // // Some values are returned in the output struct: the current settings // for default width and height, the current transform hint, and the // number of queued buffers. virtual status_t queueBuffer(int buf, const QueueBufferInput& input, QueueBufferOutput* output); // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't // queue it for use by the consumer. // // The buffer will not be overwritten until the fence signals. The fence // will usually be the one obtained from dequeueBuffer. virtual void cancelBuffer(int buf, const sp<Fence>& fence); // setSynchronousMode set whether dequeueBuffer is synchronous or // setSynchronousMode sets whether dequeueBuffer is synchronous or // asynchronous. In synchronous mode, dequeueBuffer blocks until // a buffer is available, the currently bound buffer can be dequeued and // queued buffers will be retired in order. // queued buffers will be acquired in order. In asynchronous mode, // a queued buffer may be replaced by a subsequently queued buffer. // // The default mode is asynchronous. virtual status_t setSynchronousMode(bool enabled); // connect attempts to connect a producer client API to the BufferQueue. // This must be called before any other IGraphicBufferProducer methods are called // except for getAllocator. // connect attempts to connect a producer API to the BufferQueue. This // must be called before any other IGraphicBufferProducer methods are // called except for getAllocator. A consumer must already be connected. // // This method will fail if connect was previously called on the // BufferQueue and no corresponding disconnect call was made (i.e. if // it's still connected to a producer). // // This method will fail if the connect was previously called on the // BufferQueue and no corresponding disconnect call was made. // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). virtual status_t connect(int api, QueueBufferOutput* output); // disconnect attempts to disconnect a producer client API from the // BufferQueue. Calling this method will cause any subsequent calls to other // disconnect attempts to disconnect a producer API from the BufferQueue. // Calling this method will cause any subsequent calls to other // IGraphicBufferProducer methods to fail except for getAllocator and connect. // Successfully calling connect after this will allow the other methods to // succeed again. // // This method will fail if the the BufferQueue is not currently // connected to the specified client API. // connected to the specified producer API. virtual status_t disconnect(int api); // dump our state in a String Loading Loading @@ -210,7 +271,7 @@ public: sp<Fence> mFence; }; // The following public functions is the consumer facing interface // The following public functions are the consumer-facing interface // acquireBuffer attempts to acquire ownership of the next pending buffer in // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a Loading @@ -222,7 +283,9 @@ public: status_t acquireBuffer(BufferItem *buffer); // releaseBuffer releases a buffer slot from the consumer back to the // BufferQueue pending a fence sync. // BufferQueue. This may be done while the buffer's contents are still // being accessed. The fence will signal when the buffer is no longer // in use. // // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free // any references to the just-released buffer that it might have, as if it Loading @@ -238,6 +301,8 @@ public: // consumer may be connected, and when that consumer disconnects the // BufferQueue is placed into the "abandoned" state, causing most // interactions with the BufferQueue by the producer to fail. // // consumer may not be NULL. status_t consumerConnect(const sp<ConsumerListener>& consumer); // consumerDisconnect disconnects a consumer from the BufferQueue. All Loading @@ -247,22 +312,28 @@ public: status_t consumerDisconnect(); // getReleasedBuffers sets the value pointed to by slotMask to a bit mask // indicating which buffer slots the have been released by the BufferQueue // indicating which buffer slots have been released by the BufferQueue // but have not yet been released by the consumer. // // This should be called from the onBuffersReleased() callback. status_t getReleasedBuffers(uint32_t* slotMask); // setDefaultBufferSize is used to set the size of buffers returned by // requestBuffers when a with and height of zero is requested. // dequeueBuffer when a width and height of zero is requested. Default // is 1x1. status_t setDefaultBufferSize(uint32_t w, uint32_t h); // setDefaultBufferCount set the buffer count. If the client has requested // a buffer count using setBufferCount, the server-buffer count will // take effect once the client sets the count back to zero. // setDefaultMaxBufferCount sets the default value for the maximum buffer // count (the initial default is 2). If the producer has requested a // buffer count using setBufferCount, the default buffer count will only // take effect if the producer sets the count back to zero. // // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. status_t setDefaultMaxBufferCount(int bufferCount); // setMaxAcquiredBufferCount sets the maximum number of buffers that can // be acquired by the consumer at one time. This call will fail if a // producer is connected to the BufferQueue. // be acquired by the consumer at one time (default 1). This call will // fail if a producer is connected to the BufferQueue. status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); // isSynchronousMode returns whether the BufferQueue is currently in Loading @@ -274,41 +345,48 @@ public: // setDefaultBufferFormat allows the BufferQueue to create // GraphicBuffers of a defaultFormat if no format is specified // in dequeueBuffer // in dequeueBuffer. Formats are enumerated in graphics.h; the // initial default is HAL_PIXEL_FORMAT_RGBA_8888. status_t setDefaultBufferFormat(uint32_t defaultFormat); // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. // These are merged with the bits passed to dequeueBuffer. The values are // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. status_t setConsumerUsageBits(uint32_t usage); // setTransformHint bakes in rotation to buffers so overlays can be used // setTransformHint bakes in rotation to buffers so overlays can be used. // The values are enumerated in window.h, e.g. // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). status_t setTransformHint(uint32_t hint); private: // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) // for the given slot. // freeBufferLocked frees the GraphicBuffer and sync resources for the // given slot. void freeBufferLocked(int index); // freeAllBuffersLocked frees the resources (both GraphicBuffer and // EGLImage) for all slots. // freeAllBuffersLocked frees the GraphicBuffer and sync resources for // all slots. void freeAllBuffersLocked(); // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer // and EGLImage) for all slots except the head of mQueue // freeAllBuffersExceptHeadLocked frees the GraphicBuffer and sync // resources for all slots except the head of mQueue. void freeAllBuffersExceptHeadLocked(); // drainQueueLocked drains the buffer queue if we're in synchronous mode // returns immediately otherwise. It returns NO_INIT if the BufferQueue // became abandoned or disconnected during this call. // drainQueueLocked waits for the buffer queue to empty if we're in // synchronous mode, or returns immediately otherwise. It returns NO_INIT // if the BufferQueue is abandoned (consumer disconnected) or disconnected // (producer disconnected) during the call. status_t drainQueueLocked(); // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in // synchronous mode and free all buffers. In asynchronous mode, all buffers // are freed except the current buffer. // are freed except the currently queued buffer (if it exists). status_t drainQueueAndFreeBuffersLocked(); // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots // that will be used if the producer does not override the buffer slot // count. // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. // The initial default is 2. status_t setDefaultMaxBufferCountLocked(int count); // getMinBufferCountLocked returns the minimum number of buffers allowed Loading Loading @@ -352,51 +430,56 @@ private: // if no buffer has been allocated. sp<GraphicBuffer> mGraphicBuffer; // mEglDisplay is the EGLDisplay used to create mEglImage. // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. EGLDisplay mEglDisplay; // BufferState represents the different states in which a buffer slot // can be. // can be. All slots are initially FREE. enum BufferState { // FREE indicates that the buffer is not currently being used and // will not be used in the future until it gets dequeued and // subsequently queued by the client. // aka "owned by BufferQueue, ready to be dequeued" // FREE indicates that the buffer is available to be dequeued // by the producer. The buffer may be in use by the consumer for // a finite time, so the buffer must not be modified until the // associated fence is signaled. // // The slot is "owned" by BufferQueue. It transitions to DEQUEUED // when dequeueBuffer is called. FREE = 0, // DEQUEUED indicates that the buffer has been dequeued by the // client, but has not yet been queued or canceled. The buffer is // considered 'owned' by the client, and the server should not use // it for anything. // // Note that when in synchronous-mode (mSynchronousMode == true), // the buffer that's currently attached to the texture may be // dequeued by the client. That means that the current buffer can // be in either the DEQUEUED or QUEUED state. In asynchronous mode, // however, the current buffer is always in the QUEUED state. // aka "owned by producer, ready to be queued" // producer, but has not yet been queued or canceled. The // producer may modify the buffer's contents as soon as the // associated ready fence is signaled. // // The slot is "owned" by the producer. It can transition to // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). DEQUEUED = 1, // QUEUED indicates that the buffer has been queued by the client, // and has not since been made available for the client to dequeue. // Attaching the buffer to the texture does NOT transition the // buffer away from the QUEUED state. However, in Synchronous mode // the current buffer may be dequeued by the client under some // circumstances. See the note about the current buffer in the // documentation for DEQUEUED. // aka "owned by BufferQueue, ready to be acquired" // QUEUED indicates that the buffer has been filled by the // producer and queued for use by the consumer. The buffer // contents may continue to be modified for a finite time, so // the contents must not be accessed until the associated fence // is signaled. // // The slot is "owned" by BufferQueue. It can transition to // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is // queued in asynchronous mode). QUEUED = 2, // aka "owned by consumer, ready to be released" // ACQUIRED indicates that the buffer has been acquired by the // consumer. As with QUEUED, the contents must not be accessed // by the consumer until the fence is signaled. // // The slot is "owned" by the consumer. It transitions to FREE // when releaseBuffer is called. ACQUIRED = 3 }; // mBufferState is the current state of this buffer slot. BufferState mBufferState; // mRequestBufferCalled is used for validating that the client did // mRequestBufferCalled is used for validating that the producer did // call requestBuffer() when told to do so. Technically this is not // needed but useful for debugging and catching client bugs. // needed but useful for debugging and catching producer bugs. bool mRequestBufferCalled; // mCrop is the current crop rectangle for this buffer slot. Loading @@ -414,13 +497,16 @@ private: // to set by queueBuffer each time this slot is queued. int64_t mTimestamp; // mFrameNumber is the number of the queued frame for this slot. // mFrameNumber is the number of the queued frame for this slot. This // is used to dequeue buffers in LRU order (useful because buffers // may be released before their release fence is signaled). uint64_t mFrameNumber; // mEglFence is the EGL sync object that must signal before the buffer // associated with this buffer slot may be dequeued. It is initialized // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based // on a compile-time option) set to a new sync object in updateTexImage. // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a // new sync object in releaseBuffer. (This is deprecated in favor of // mFence, below.) EGLSyncKHR mEglFence; // mFence is a fence which will signal when work initiated by the Loading @@ -431,29 +517,32 @@ private: // QUEUED, it indicates when the producer has finished filling the // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been // passed to the consumer or producer along with ownership of the // buffer, and mFence is empty. // buffer, and mFence is set to NO_FENCE. sp<Fence> mFence; // Indicates whether this buffer has been seen by a consumer yet bool mAcquireCalled; // Indicates whether this buffer needs to be cleaned up by consumer // Indicates whether this buffer needs to be cleaned up by the // consumer. This is set when a buffer in ACQUIRED state is freed. // It causes releaseBuffer to return STALE_BUFFER_SLOT. bool mNeedsCleanupOnRelease; }; // mSlots is the array of buffer slots that must be mirrored on the client // side. This allows buffer ownership to be transferred between the client // and server without sending a GraphicBuffer over binder. The entire array // is initialized to NULL at construction time, and buffers are allocated // for a slot when requestBuffer is called with that slot's index. // mSlots is the array of buffer slots that must be mirrored on the // producer side. This allows buffer ownership to be transferred between // the producer and consumer without sending a GraphicBuffer over binder. // The entire array is initialized to NULL at construction time, and // buffers are allocated for a slot when requestBuffer is called with // that slot's index. BufferSlot mSlots[NUM_BUFFER_SLOTS]; // mDefaultWidth holds the default width of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. // in dequeueBuffer() if a width and height of zero is specified. uint32_t mDefaultWidth; // mDefaultHeight holds the default height of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. // in dequeueBuffer() if a width and height of zero is specified. uint32_t mDefaultHeight; // mMaxAcquiredBufferCount is the number of buffers that the consumer may Loading Loading @@ -490,12 +579,13 @@ private: // mSynchronousMode whether we're in synchronous mode or not bool mSynchronousMode; // mAllowSynchronousMode whether we allow synchronous mode or not // mAllowSynchronousMode whether we allow synchronous mode or not. Set // when the BufferQueue is created (by the consumer). const bool mAllowSynchronousMode; // mConnectedApi indicates the API that is currently connected to this // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated // by the connect and disconnect methods. // mConnectedApi indicates the producer API that is currently connected // to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets // updated by the connect and disconnect methods. int mConnectedApi; // mDequeueCondition condition used for dequeueBuffer in synchronous mode Loading @@ -506,14 +596,15 @@ private: Fifo mQueue; // mAbandoned indicates that the BufferQueue will no longer be used to // consume images buffers pushed to it using the IGraphicBufferProducer interface. // It is initialized to false, and set to true in the abandon method. A // BufferQueue that has been abandoned will return the NO_INIT error from // all IGraphicBufferProducer methods capable of returning an error. // consume image buffers pushed to it using the IGraphicBufferProducer // interface. It is initialized to false, and set to true in the // consumerDisconnect method. A BufferQueue that has been abandoned will // return the NO_INIT error from all IGraphicBufferProducer methods // capable of returning an error. bool mAbandoned; // mName is a string used to identify the BufferQueue in log messages. // It is set by the setName method. // mConsumerName is a string used to identify the BufferQueue in log // messages. It is set by the setConsumerName method. String8 mConsumerName; // mMutex is the mutex used to prevent concurrent access to the member Loading @@ -521,12 +612,13 @@ private: // member variables are accessed. mutable Mutex mMutex; // mFrameCounter is the free running counter, incremented for every buffer queued // with the surface Texture. // mFrameCounter is the free running counter, incremented on every // successful queueBuffer call. uint64_t mFrameCounter; // mBufferHasBeenQueued is true once a buffer has been queued. It is reset // by changing the buffer count. // mBufferHasBeenQueued is true once a buffer has been queued. It is // reset when something causes all buffers to be freed (e.g. changing the // buffer count). bool mBufferHasBeenQueued; // mDefaultBufferFormat can be set so it will override Loading libs/gui/BufferQueue.cpp +19 −14 File changed.Preview size limit exceeded, changes collapsed. Show changes Loading
include/gui/BufferQueue.h +193 −101 Original line number Diff line number Diff line Loading @@ -48,7 +48,7 @@ public: // ConsumerListener is the interface through which the BufferQueue notifies // the consumer of events that the consumer may wish to react to. Because // the consumer will generally have a mutex that is locked during calls from // teh consumer to the BufferQueue, these calls from the BufferQueue to the // the consumer to the BufferQueue, these calls from the BufferQueue to the // consumer *MUST* be called only when the BufferQueue mutex is NOT locked. struct ConsumerListener : public virtual RefBase { // onFrameAvailable is called from queueBuffer each time an additional Loading Loading @@ -104,66 +104,127 @@ public: const sp<IGraphicBufferAlloc>& allocator = NULL); virtual ~BufferQueue(); // Query native window attributes. The "what" values are enumerated in // window.h (e.g. NATIVE_WINDOW_FORMAT). virtual int query(int what, int* value); // setBufferCount updates the number of available buffer slots. After // calling this all buffer slots are both unallocated and owned by the // BufferQueue object (i.e. they are not owned by the client). // setBufferCount updates the number of available buffer slots. If this // method succeeds, buffer slots will be both unallocated and owned by // the BufferQueue object (i.e. they are not owned by the producer or // consumer). // // This will fail if the producer has dequeued any buffers, or if // bufferCount is invalid. bufferCount must generally be a value // between the minimum undequeued buffer count and NUM_BUFFER_SLOTS // (inclusive). It may also be set to zero (the default) to indicate // that the producer does not wish to set a value. The minimum value // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, // ...). // // This may only be called by the producer. The consumer will be told // to discard buffers through the onBuffersReleased callback. virtual status_t setBufferCount(int bufferCount); // requestBuffer returns the GraphicBuffer for slot N. // // In normal operation, this is called the first time slot N is returned // by dequeueBuffer. It must be called again if dequeueBuffer returns // flags indicating that previously-returned buffers are no longer valid. virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); // dequeueBuffer gets the next buffer slot index for the client to use. If a // buffer slot is available then that slot index is written to the location // pointed to by the buf argument and a status of OK is returned. If no // slot is available then a status of -EBUSY is returned and buf is // dequeueBuffer gets the next buffer slot index for the producer to use. // If a buffer slot is available then that slot index is written to the // location pointed to by the buf argument and a status of OK is returned. // If no slot is available then a status of -EBUSY is returned and buf is // unmodified. // // The fence parameter will be updated to hold the fence associated with // the buffer. The contents of the buffer must not be overwritten until the // fence signals. If the fence is NULL, the buffer may be written // immediately. // fence signals. If the fence is Fence::NO_FENCE, the buffer may be // written immediately. // // The width and height parameters must be no greater than the minimum of // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). // An error due to invalid dimensions might not be reported until // updateTexImage() is called. // updateTexImage() is called. If width and height are both zero, the // default values specified by setDefaultBufferSize() are used instead. // // The pixel formats are enumerated in graphics.h, e.g. // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format // will be used. // // The usage argument specifies gralloc buffer usage flags. The values // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These // will be merged with the usage flags specified by setConsumerUsageBits. // // The return value may be a negative error value or a non-negative // collection of flags. If the flags are set, the return values are // valid, but additional actions must be performed. // // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the // producer must discard cached GraphicBuffer references for the slot // returned in buf. // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer // must discard cached GraphicBuffer references for all slots. // // In both cases, the producer will need to call requestBuffer to get a // GraphicBuffer handle for the returned slot. virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, uint32_t width, uint32_t height, uint32_t format, uint32_t usage); // queueBuffer returns a filled buffer to the BufferQueue. In addition, a // timestamp must be provided for the buffer. The timestamp is in // queueBuffer returns a filled buffer to the BufferQueue. // // Additional data is provided in the QueueBufferInput struct. Notably, // a timestamp must be provided for the buffer. The timestamp is in // nanoseconds, and must be monotonically increasing. Its other semantics // (zero point, etc) are client-dependent and should be documented by the // client. // (zero point, etc) are producer-specific and should be documented by the // producer. // // The caller may provide a fence that signals when all rendering // operations have completed. Alternatively, NO_FENCE may be used, // indicating that the buffer is ready immediately. // // Some values are returned in the output struct: the current settings // for default width and height, the current transform hint, and the // number of queued buffers. virtual status_t queueBuffer(int buf, const QueueBufferInput& input, QueueBufferOutput* output); // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't // queue it for use by the consumer. // // The buffer will not be overwritten until the fence signals. The fence // will usually be the one obtained from dequeueBuffer. virtual void cancelBuffer(int buf, const sp<Fence>& fence); // setSynchronousMode set whether dequeueBuffer is synchronous or // setSynchronousMode sets whether dequeueBuffer is synchronous or // asynchronous. In synchronous mode, dequeueBuffer blocks until // a buffer is available, the currently bound buffer can be dequeued and // queued buffers will be retired in order. // queued buffers will be acquired in order. In asynchronous mode, // a queued buffer may be replaced by a subsequently queued buffer. // // The default mode is asynchronous. virtual status_t setSynchronousMode(bool enabled); // connect attempts to connect a producer client API to the BufferQueue. // This must be called before any other IGraphicBufferProducer methods are called // except for getAllocator. // connect attempts to connect a producer API to the BufferQueue. This // must be called before any other IGraphicBufferProducer methods are // called except for getAllocator. A consumer must already be connected. // // This method will fail if connect was previously called on the // BufferQueue and no corresponding disconnect call was made (i.e. if // it's still connected to a producer). // // This method will fail if the connect was previously called on the // BufferQueue and no corresponding disconnect call was made. // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). virtual status_t connect(int api, QueueBufferOutput* output); // disconnect attempts to disconnect a producer client API from the // BufferQueue. Calling this method will cause any subsequent calls to other // disconnect attempts to disconnect a producer API from the BufferQueue. // Calling this method will cause any subsequent calls to other // IGraphicBufferProducer methods to fail except for getAllocator and connect. // Successfully calling connect after this will allow the other methods to // succeed again. // // This method will fail if the the BufferQueue is not currently // connected to the specified client API. // connected to the specified producer API. virtual status_t disconnect(int api); // dump our state in a String Loading Loading @@ -210,7 +271,7 @@ public: sp<Fence> mFence; }; // The following public functions is the consumer facing interface // The following public functions are the consumer-facing interface // acquireBuffer attempts to acquire ownership of the next pending buffer in // the BufferQueue. If no buffer is pending then it returns -EINVAL. If a Loading @@ -222,7 +283,9 @@ public: status_t acquireBuffer(BufferItem *buffer); // releaseBuffer releases a buffer slot from the consumer back to the // BufferQueue pending a fence sync. // BufferQueue. This may be done while the buffer's contents are still // being accessed. The fence will signal when the buffer is no longer // in use. // // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free // any references to the just-released buffer that it might have, as if it Loading @@ -238,6 +301,8 @@ public: // consumer may be connected, and when that consumer disconnects the // BufferQueue is placed into the "abandoned" state, causing most // interactions with the BufferQueue by the producer to fail. // // consumer may not be NULL. status_t consumerConnect(const sp<ConsumerListener>& consumer); // consumerDisconnect disconnects a consumer from the BufferQueue. All Loading @@ -247,22 +312,28 @@ public: status_t consumerDisconnect(); // getReleasedBuffers sets the value pointed to by slotMask to a bit mask // indicating which buffer slots the have been released by the BufferQueue // indicating which buffer slots have been released by the BufferQueue // but have not yet been released by the consumer. // // This should be called from the onBuffersReleased() callback. status_t getReleasedBuffers(uint32_t* slotMask); // setDefaultBufferSize is used to set the size of buffers returned by // requestBuffers when a with and height of zero is requested. // dequeueBuffer when a width and height of zero is requested. Default // is 1x1. status_t setDefaultBufferSize(uint32_t w, uint32_t h); // setDefaultBufferCount set the buffer count. If the client has requested // a buffer count using setBufferCount, the server-buffer count will // take effect once the client sets the count back to zero. // setDefaultMaxBufferCount sets the default value for the maximum buffer // count (the initial default is 2). If the producer has requested a // buffer count using setBufferCount, the default buffer count will only // take effect if the producer sets the count back to zero. // // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. status_t setDefaultMaxBufferCount(int bufferCount); // setMaxAcquiredBufferCount sets the maximum number of buffers that can // be acquired by the consumer at one time. This call will fail if a // producer is connected to the BufferQueue. // be acquired by the consumer at one time (default 1). This call will // fail if a producer is connected to the BufferQueue. status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); // isSynchronousMode returns whether the BufferQueue is currently in Loading @@ -274,41 +345,48 @@ public: // setDefaultBufferFormat allows the BufferQueue to create // GraphicBuffers of a defaultFormat if no format is specified // in dequeueBuffer // in dequeueBuffer. Formats are enumerated in graphics.h; the // initial default is HAL_PIXEL_FORMAT_RGBA_8888. status_t setDefaultBufferFormat(uint32_t defaultFormat); // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. // These are merged with the bits passed to dequeueBuffer. The values are // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. status_t setConsumerUsageBits(uint32_t usage); // setTransformHint bakes in rotation to buffers so overlays can be used // setTransformHint bakes in rotation to buffers so overlays can be used. // The values are enumerated in window.h, e.g. // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). status_t setTransformHint(uint32_t hint); private: // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage) // for the given slot. // freeBufferLocked frees the GraphicBuffer and sync resources for the // given slot. void freeBufferLocked(int index); // freeAllBuffersLocked frees the resources (both GraphicBuffer and // EGLImage) for all slots. // freeAllBuffersLocked frees the GraphicBuffer and sync resources for // all slots. void freeAllBuffersLocked(); // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer // and EGLImage) for all slots except the head of mQueue // freeAllBuffersExceptHeadLocked frees the GraphicBuffer and sync // resources for all slots except the head of mQueue. void freeAllBuffersExceptHeadLocked(); // drainQueueLocked drains the buffer queue if we're in synchronous mode // returns immediately otherwise. It returns NO_INIT if the BufferQueue // became abandoned or disconnected during this call. // drainQueueLocked waits for the buffer queue to empty if we're in // synchronous mode, or returns immediately otherwise. It returns NO_INIT // if the BufferQueue is abandoned (consumer disconnected) or disconnected // (producer disconnected) during the call. status_t drainQueueLocked(); // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in // synchronous mode and free all buffers. In asynchronous mode, all buffers // are freed except the current buffer. // are freed except the currently queued buffer (if it exists). status_t drainQueueAndFreeBuffersLocked(); // setDefaultMaxBufferCountLocked sets the maximum number of buffer slots // that will be used if the producer does not override the buffer slot // count. // count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. // The initial default is 2. status_t setDefaultMaxBufferCountLocked(int count); // getMinBufferCountLocked returns the minimum number of buffers allowed Loading Loading @@ -352,51 +430,56 @@ private: // if no buffer has been allocated. sp<GraphicBuffer> mGraphicBuffer; // mEglDisplay is the EGLDisplay used to create mEglImage. // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. EGLDisplay mEglDisplay; // BufferState represents the different states in which a buffer slot // can be. // can be. All slots are initially FREE. enum BufferState { // FREE indicates that the buffer is not currently being used and // will not be used in the future until it gets dequeued and // subsequently queued by the client. // aka "owned by BufferQueue, ready to be dequeued" // FREE indicates that the buffer is available to be dequeued // by the producer. The buffer may be in use by the consumer for // a finite time, so the buffer must not be modified until the // associated fence is signaled. // // The slot is "owned" by BufferQueue. It transitions to DEQUEUED // when dequeueBuffer is called. FREE = 0, // DEQUEUED indicates that the buffer has been dequeued by the // client, but has not yet been queued or canceled. The buffer is // considered 'owned' by the client, and the server should not use // it for anything. // // Note that when in synchronous-mode (mSynchronousMode == true), // the buffer that's currently attached to the texture may be // dequeued by the client. That means that the current buffer can // be in either the DEQUEUED or QUEUED state. In asynchronous mode, // however, the current buffer is always in the QUEUED state. // aka "owned by producer, ready to be queued" // producer, but has not yet been queued or canceled. The // producer may modify the buffer's contents as soon as the // associated ready fence is signaled. // // The slot is "owned" by the producer. It can transition to // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). DEQUEUED = 1, // QUEUED indicates that the buffer has been queued by the client, // and has not since been made available for the client to dequeue. // Attaching the buffer to the texture does NOT transition the // buffer away from the QUEUED state. However, in Synchronous mode // the current buffer may be dequeued by the client under some // circumstances. See the note about the current buffer in the // documentation for DEQUEUED. // aka "owned by BufferQueue, ready to be acquired" // QUEUED indicates that the buffer has been filled by the // producer and queued for use by the consumer. The buffer // contents may continue to be modified for a finite time, so // the contents must not be accessed until the associated fence // is signaled. // // The slot is "owned" by BufferQueue. It can transition to // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is // queued in asynchronous mode). QUEUED = 2, // aka "owned by consumer, ready to be released" // ACQUIRED indicates that the buffer has been acquired by the // consumer. As with QUEUED, the contents must not be accessed // by the consumer until the fence is signaled. // // The slot is "owned" by the consumer. It transitions to FREE // when releaseBuffer is called. ACQUIRED = 3 }; // mBufferState is the current state of this buffer slot. BufferState mBufferState; // mRequestBufferCalled is used for validating that the client did // mRequestBufferCalled is used for validating that the producer did // call requestBuffer() when told to do so. Technically this is not // needed but useful for debugging and catching client bugs. // needed but useful for debugging and catching producer bugs. bool mRequestBufferCalled; // mCrop is the current crop rectangle for this buffer slot. Loading @@ -414,13 +497,16 @@ private: // to set by queueBuffer each time this slot is queued. int64_t mTimestamp; // mFrameNumber is the number of the queued frame for this slot. // mFrameNumber is the number of the queued frame for this slot. This // is used to dequeue buffers in LRU order (useful because buffers // may be released before their release fence is signaled). uint64_t mFrameNumber; // mEglFence is the EGL sync object that must signal before the buffer // associated with this buffer slot may be dequeued. It is initialized // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based // on a compile-time option) set to a new sync object in updateTexImage. // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a // new sync object in releaseBuffer. (This is deprecated in favor of // mFence, below.) EGLSyncKHR mEglFence; // mFence is a fence which will signal when work initiated by the Loading @@ -431,29 +517,32 @@ private: // QUEUED, it indicates when the producer has finished filling the // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been // passed to the consumer or producer along with ownership of the // buffer, and mFence is empty. // buffer, and mFence is set to NO_FENCE. sp<Fence> mFence; // Indicates whether this buffer has been seen by a consumer yet bool mAcquireCalled; // Indicates whether this buffer needs to be cleaned up by consumer // Indicates whether this buffer needs to be cleaned up by the // consumer. This is set when a buffer in ACQUIRED state is freed. // It causes releaseBuffer to return STALE_BUFFER_SLOT. bool mNeedsCleanupOnRelease; }; // mSlots is the array of buffer slots that must be mirrored on the client // side. This allows buffer ownership to be transferred between the client // and server without sending a GraphicBuffer over binder. The entire array // is initialized to NULL at construction time, and buffers are allocated // for a slot when requestBuffer is called with that slot's index. // mSlots is the array of buffer slots that must be mirrored on the // producer side. This allows buffer ownership to be transferred between // the producer and consumer without sending a GraphicBuffer over binder. // The entire array is initialized to NULL at construction time, and // buffers are allocated for a slot when requestBuffer is called with // that slot's index. BufferSlot mSlots[NUM_BUFFER_SLOTS]; // mDefaultWidth holds the default width of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. // in dequeueBuffer() if a width and height of zero is specified. uint32_t mDefaultWidth; // mDefaultHeight holds the default height of allocated buffers. It is used // in requestBuffers() if a width and height of zero is specified. // in dequeueBuffer() if a width and height of zero is specified. uint32_t mDefaultHeight; // mMaxAcquiredBufferCount is the number of buffers that the consumer may Loading Loading @@ -490,12 +579,13 @@ private: // mSynchronousMode whether we're in synchronous mode or not bool mSynchronousMode; // mAllowSynchronousMode whether we allow synchronous mode or not // mAllowSynchronousMode whether we allow synchronous mode or not. Set // when the BufferQueue is created (by the consumer). const bool mAllowSynchronousMode; // mConnectedApi indicates the API that is currently connected to this // BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated // by the connect and disconnect methods. // mConnectedApi indicates the producer API that is currently connected // to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets // updated by the connect and disconnect methods. int mConnectedApi; // mDequeueCondition condition used for dequeueBuffer in synchronous mode Loading @@ -506,14 +596,15 @@ private: Fifo mQueue; // mAbandoned indicates that the BufferQueue will no longer be used to // consume images buffers pushed to it using the IGraphicBufferProducer interface. // It is initialized to false, and set to true in the abandon method. A // BufferQueue that has been abandoned will return the NO_INIT error from // all IGraphicBufferProducer methods capable of returning an error. // consume image buffers pushed to it using the IGraphicBufferProducer // interface. It is initialized to false, and set to true in the // consumerDisconnect method. A BufferQueue that has been abandoned will // return the NO_INIT error from all IGraphicBufferProducer methods // capable of returning an error. bool mAbandoned; // mName is a string used to identify the BufferQueue in log messages. // It is set by the setName method. // mConsumerName is a string used to identify the BufferQueue in log // messages. It is set by the setConsumerName method. String8 mConsumerName; // mMutex is the mutex used to prevent concurrent access to the member Loading @@ -521,12 +612,13 @@ private: // member variables are accessed. mutable Mutex mMutex; // mFrameCounter is the free running counter, incremented for every buffer queued // with the surface Texture. // mFrameCounter is the free running counter, incremented on every // successful queueBuffer call. uint64_t mFrameCounter; // mBufferHasBeenQueued is true once a buffer has been queued. It is reset // by changing the buffer count. // mBufferHasBeenQueued is true once a buffer has been queued. It is // reset when something causes all buffers to be freed (e.g. changing the // buffer count). bool mBufferHasBeenQueued; // mDefaultBufferFormat can be set so it will override Loading
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